Just looking at the special stats and perks in the vid, luck "affects the recharge rate of crits" and intelligence affects xp gain (I guess a % modifier?), sprint drains action points (governed by endurance). I wonder what the cooldown is for crits. Lone wanderer - 15% damage reduction and +50 carry weight without a companion, 3 ranks, L3 charisma - that seems very powerful, up to 45% damage reduction and +150 carry weight is a huge boost, companions are probably pretty powerful to compensate. Better criticals "crits do 50% more extra damage", 3 ranks. Interesting wording, the perk modifies the "crit damage bonus" stat of a weapon (e.g. weapon does 50 damage, crits do +50 and the perk modifies that bonus) instead of all the damage dealt. Crits getting significantly nerfed then all around.