RancidLunchmeat
Veteran
Well, I will say that the fences and blocked off areas was the most annoying part of Fable. I thought it was ridiculous that you become some hugely powerful guy but you can't get through that fence! Really? I can throw multiple fireballs that engulf hordes of enemies but I can't burn down an old crickety wooden fence?
Of course, that's a gaming issue that has existed for a very long time. It goes back to my fully destructible environmental issue, as well as the 'You can't go in THESE buildings' issue.
If I see it in the environment, I want to be able to interact with it.
It's great that we're finally getting to the point this generation where those things are getting realized. I was very disappointed with the first two generations of games for these consoles that were still using those old restrictions.
As far as the combat system discussion goes, does it really matter?
I mean.. could you really DIE in Fable? If you went some place you weren't supposed to really go and just got slaughtered, you just start over right before you went there, know that you should take a different path and go that way instead.
The combat in all these RPGs are rather secondary, IMO.
Of course, that's a gaming issue that has existed for a very long time. It goes back to my fully destructible environmental issue, as well as the 'You can't go in THESE buildings' issue.
If I see it in the environment, I want to be able to interact with it.
It's great that we're finally getting to the point this generation where those things are getting realized. I was very disappointed with the first two generations of games for these consoles that were still using those old restrictions.
As far as the combat system discussion goes, does it really matter?
I mean.. could you really DIE in Fable? If you went some place you weren't supposed to really go and just got slaughtered, you just start over right before you went there, know that you should take a different path and go that way instead.
The combat in all these RPGs are rather secondary, IMO.