http://www.extremetech.com/article2/0,1697,1841940,00.asp
IMO the problem with the entire line of thought presented here is that there really isn't much of an answer for comparing the hardware for an ordinary consumer - we'll still be looking at certain key metrics, which fill-rates and texture rates will be, but realistically speaking all the ordinary consumer can be concerned about is the price, performance and features. Even then the water gets muddy - with DX10 we have less room within the API to differentiate features, and reading performance from synthetic benchmarks is going to relate even less to reality when we have unified architectures. So, the choice is: go deep into the architecture and try to explain, or hover of the the top of the architectural issues and present a bunch of numbers, IMO.
IMO the problem with the entire line of thought presented here is that there really isn't much of an answer for comparing the hardware for an ordinary consumer - we'll still be looking at certain key metrics, which fill-rates and texture rates will be, but realistically speaking all the ordinary consumer can be concerned about is the price, performance and features. Even then the water gets muddy - with DX10 we have less room within the API to differentiate features, and reading performance from synthetic benchmarks is going to relate even less to reality when we have unified architectures. So, the choice is: go deep into the architecture and try to explain, or hover of the the top of the architectural issues and present a bunch of numbers, IMO.