N3xtG3nGam3r
Newcomer
I was recently discussing the release of Virtua Fighter 5 on another sites forums, and it was overwhelmed by a rediculous amount of people that seemed to mention DOA4 for no reason, taking numerous stabs at it. They not only ridiculed the graphic style, and said VF destroyed it, but also that the fighting system in DOA is shallow.
Comparing the two, are basically opposite extremes, whereas one goes for gritty, realism, and the other goes for smooth, anime-like.
Aside from that, i was wondering, since there are alot of people here of whom actually program, and sculpt in 3d...which one do you think looks better and why? Now, im not talking personal preference, but possibly what game is more impressive graphically, and if you could maybe exploit some of the techniques sega and team ninja used in the games, i would appreciate it.
And on a more personal note, the latest screenshots of VF look very sloppy, blurry, low res textured, with low poly count on character models, etc. Thats just what i have seen though. Although DOA has its faults, mostly in the hair physics, i thought DOA looked much nicer, crisper, cleaner, and smoother. Smoother in terms of poly count, as well in terms of nice shading.
Anyways, lay it out for me please.
Comparing the two, are basically opposite extremes, whereas one goes for gritty, realism, and the other goes for smooth, anime-like.
Aside from that, i was wondering, since there are alot of people here of whom actually program, and sculpt in 3d...which one do you think looks better and why? Now, im not talking personal preference, but possibly what game is more impressive graphically, and if you could maybe exploit some of the techniques sega and team ninja used in the games, i would appreciate it.
And on a more personal note, the latest screenshots of VF look very sloppy, blurry, low res textured, with low poly count on character models, etc. Thats just what i have seen though. Although DOA has its faults, mostly in the hair physics, i thought DOA looked much nicer, crisper, cleaner, and smoother. Smoother in terms of poly count, as well in terms of nice shading.
Anyways, lay it out for me please.