sergi.gonzalez
Newcomer
Hi all,
I've recently tested Marco Salvi's Exponential Shadow Maps using the sample code from ShaderX6 and I'm very disappointed with the results (no offense). The key points are (+pro, -con):
+ minimized self-shadowing artifacts
+ blurred high detail shadows (a pro from my point of view)
- a lot of artifacts (false shadows) appear if the shadow receiver is near to the light
- slope and bias parameters are hard to use
While I was googling information about this tecnique I've found another article ( http://www.cs.ucl.ac.uk/staff/J.Kautz/publications/esm_gi08.pdf) with the same name written by several authors (Annen, Peters, Seidel, etc) that are doing a similar thing. The results are promising but they switch back to PCF in special cases.
What do you think about Exponential Shadow Maps? Have you got good results?
Regards,
s.
I've recently tested Marco Salvi's Exponential Shadow Maps using the sample code from ShaderX6 and I'm very disappointed with the results (no offense). The key points are (+pro, -con):
+ minimized self-shadowing artifacts
+ blurred high detail shadows (a pro from my point of view)
- a lot of artifacts (false shadows) appear if the shadow receiver is near to the light
- slope and bias parameters are hard to use
While I was googling information about this tecnique I've found another article ( http://www.cs.ucl.ac.uk/staff/J.Kautz/publications/esm_gi08.pdf) with the same name written by several authors (Annen, Peters, Seidel, etc) that are doing a similar thing. The results are promising but they switch back to PCF in special cases.
What do you think about Exponential Shadow Maps? Have you got good results?
Regards,
s.
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