http://www.teamxbox.com/article.php?id=701&t=i
Some interesting bits:
Sounds a bit like the PGR2 ghost cars, but far more developed.
So either DoA4 is PS2/3, or Xbox 2 (more likely IMO).
...just for kicks... hehe, some people have claimed Itagaki-san is a Sony-basher, but IMO he seems more of a 'whichever machine is more powerful' guy
Some interesting bits:
So, what is the highly-anticipated "revolutionary new Xbox Live-compatible feature"? Online co-op? Worldwide stats? Downloadable Hayabusa ghosts? Online multiplayer deathmatch? Please elaborate.
Tomonobu Itagaki: The download content will begin with modeling data, animation data, sound effects, collision data, and AI algorithms combined together to create brand-new assassins that will come down through the Xbox Live pipeline to threaten your Ninja even further. But rest assured, the first wave of the Ninja Master Tournament will test your skills using the game as it ships, so you won't have to worry about those new assassins right away! Features like cooperative play and multiplayer, features that require the participation or support of other people, aren't for the extremely severe, dog-eat-dog world of the Ninja. Those features are something that should probably be expected of Dead or Alive Online instead.
Sounds a bit like the PGR2 ghost cars, but far more developed.
Could you please explain the differences between Code Cronus, Dead or Alive 4, DOA Online?
Tomonobu Itagaki: All of these games are in the Dead or Alive series, but they all are completely different games. If I were to mention one similarity, it would be that DOA Online and Code: Cronus are being developed for Xbox.
So either DoA4 is PS2/3, or Xbox 2 (more likely IMO).
Being you one of finest Xbox developers. What are your thoughts about the recent hardware announcements related to the Xbox successor? You know, the IBM CPU (probably a PowerPC CPU), the ATI VPU (probably a chip based on the R500)
Tomonobu Itagaki: Does it really matter whether it's ATI or nVidia? I am a software engineer, and I don't intend to comment on every little aspect of hardware design, as long as that hardware is worthy of respect. It is up to us to simply use our power to utilize the machine to its fullest.
Have you been asked to provide any kind of input regarding the Xbox successor?
Tomonobu Itagaki: Yes.
Hypothetically speaking, if the PS3 results are more powerful than the Xbox successor; will you switch to "Only on PS3" development? If both are equally powerful, will you make multi-platform titles?
Tomonobu Itagaki: Aren't you familiar with the pious old Japanese proverb that goes "the devil laughs at those who speak of next year"? (laughs)
...just for kicks... hehe, some people have claimed Itagaki-san is a Sony-basher, but IMO he seems more of a 'whichever machine is more powerful' guy