EU PS3 = Software PS2 Emulation

If the GS and EDRAM or equivalent will be left in the system to ensure BC for its lifetime will developers be able to access that 4MB scratch pad and would it be that useful anyway?

I assume not on both counts.
 
That's what I thought the solution would be. A mix of HW and SW as stated. I assume the EDRAM BW is still giving them issues, thus it must be included.


Question for you guys: Suppose Sony made a BC module you could plugin with ps2 guts and sold it for $50-100. Would you buy it?
I think this would be a better evolutionary step, as it still allows hardcore ps2 gamers to play on ps3, but does not artificially inflate the price for those that do not care about the feature.
 
If the GS and EDRAM or equivalent will be left in the system to ensure BC for its lifetime will developers be able to access that 4MB scratch pad and would it be that useful anyway?
It'll only be accessible from the GS, and you wouldn't have the GS accessible in PS3 titles on the expectation that eventually it could be dropped altogether.
 
Well this is quite a move! Sony must have actually designed a 90 (65?) nm GS for inclusion. That's quite a cost for a mostly throw-away feature, so they're obviously quite serious about BC. The scope of compatibility shouldn't be too bad. If it was diabolical, why waste all that money designing and including GS? I guess revisions of the firmware might improve the emulator over ltime, like PC based emulators.

I also guess there's no likelihood of graohics improvements. Or could this revision of the hardware actually add stuff like proper mipmapping? Get some AA and texture filtering active, and Sony would win a lot of good reputation back!

Why waste all the money designing Cell? I have a hunch a PS2 revision will come with a Cell chip in, one which doesn't have all the active SPUs. Then they can drop the EE/GS process entirely... I'd be interested to know if using [Cell with X SPUs cost] + [ammortized GS redesign cost] < [EE+GS cost]. Possibly more efficent?
 
A somewhat weird idea. Maybe we will in a not so distant future see a new, revised, much faster PS2.5 ;) (Cell - 1:4 configuration@ 1,2Ghz - 1,6Ghz ) and with more memory (128MB) which can play almost all old PS2 games and will compete with Wii. New games for PS2.5 will be made for 720p and with far better gfx than older titles (and Wii)? And those games can also be played on PS3. :!:

That can probably happen only in my dream. :smile:

Along this new revised PS2.5, PSP2 will have the exact those spec for a portable next gen HD console. ;)
 
A somewhat weird idea. Maybe we will in a not so distant future see a new, revised, much faster PS2.5 ;) (Cell - 1:4 configuration@ 1,2Ghz - 1,6Ghz ) and with more memory (128MB) which can play almost all old PS2 games and will compete with Wii. New games for PS2.5 will be made for 720p and with far better gfx than older titles (and Wii)? And those games can also be played on PS3. :!:

That can probably happen only in my dream. :smile:

Doubt it. They will just scale the PS3 down till it can compete in all likelihood. Maybe as a PSP2 this could work, if power consumption can be brought down enough.
 
According to Phil Harrison, over 1,000 PS2 games will be playable from day one. And that will improve over time.

http://www.mcvuk.com/1000-PS2-titles-to-work-on-PAL-PS3

In context, just short of 2,500 PS2 titles have been released in Europe, so we might be near or around 50% compatibility on day one, which isn't as bad as might have been expected, particularly if it constitutes 'the better half' for the most part. I don't know why Sony didn't throw this number out on the day they sent out their press release.
 
I imagine testing all those games can take some time..

Or their PR policies suck. ;) And not so much in that they have a bad policy, but more in that they hardly have any. It almost seems as if they don't really think about these things a lot.
 
Or their PR policies suck. ;) And not so much in that they have a bad policy, but more in that they hardly have any. It almost seems as if they don't really think about these things a lot.

Didn't Sony lose their head PR person a while ago?
 
SPOnG said:
SPOnG: The flaw in the argument that removing the Emotion Engine from PAL PS3s is that you’ve manufactured over 100-million Emotion Engines. So, surely the Emotion Engine can’t possibly cost you more than a few pence to manufacture?

PH: If only that was the case.

SPOnG: Are you shifting capacity in your wafer fabs from making PS2 components to PS3 ones, then?

PH: It’s not as simple as that – we’re obviously continuing to make PS2s in huge volumes, so there’s no reduction in that. But the Emotion Engine that has previously gone into PS3s on sale elsewhere in the world is a custom component that we have now removed from the motherboard of PAL PS3s.

So the PS2 chipset on the first PS3 chipset wasn't just pulled out of a PSTwo then!
 
Those SPOnG questions make me mad. How can these guys be so clueless? A 'few pence' to manufacture, just because there are a hundred million of them made?

This is the kind of reasoning that takes place when an individual knows next to nothing about economies of scale and next to nothing about semiconductors, and then they ask questions based on that 'knowledge.'
 
50% is a slap in face to gamers everywhere. So, yeah, maybe I'll be able to play titles like FF and SoC, but what the more obscure games like Bad Boys Miami Take Down? Or Strike Force Bowling? What about THOSE games? Do they not deserve equal credence? I spent my hard-earned money of those titles, I should get what I deserve.

:D :p

Those are the kinds of titles you probably can't play anymore on a brand new PS2 Slim Edition, or the ill-fated japanese "PSX" hybrid (Media Center/Blu-ray/PS2), so i wouldn't be too worried about it. ;)
And if you spent money on them, and liked playing them, then you must still have the original hardware to play it on, right ?
 
I wonder if its possible that all the PS3's out there so far have had some kind of tracking to report back to Sony on the specifics of BC usage among the userbase. If so, then they could have possibly based their decision on these statistics (whether to cut the EE or not based on the most commonly used games and how important BC seemed to be) and will continue to tweak their BC compatibility based on user statistics.
 
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