Sorry, is it 20 GB/s? The only official figure we had was 22.4 IIRC, which was before the clock decrease.
He refered to "the other bus", the RSX has a split 256bit bus (128bit both ways), one to GDDR3 and one to XDR.
Sorry, is it 20 GB/s? The only official figure we had was 22.4 IIRC, which was before the clock decrease.
I'm not very technically inclined but that wouldn't make much sense I think.He refered to "the other bus", the RSX has a split 256bit bus (128bit both ways), one to GDDR3 and one to XDR.
The 18 GB/s figure which nAo had a question mark on was for the DDR. Then he added 'also don't forget the other bus' which is the XDR, for a total of 45 ish GB/s. The latencies on the 'other bus' must have an impact on emulated framebuffer work though. It's not comparable (AFAIK) to say "XDR+DDR for RSX provides enough bandwidth to be directly useable as thoguh the eDRAM on GS".He refered to "the other bus", the RSX has a split 256bit bus (128bit both ways), one to GDDR3 and one to XDR.
I'm not very technically inclined but that wouldn't make much sense I think.
Surely XDR connects to Cell and not RSX?
So the connection between Cell and RSX would be across whatever is now in place instead of AGP or whatsitscalled that's used in the PC chip RSX is based on..
Oh well I might be wrong I dunno.
Peace.
Holy shit. If someone told me MS bribes the media I would have believed him after this
A agree that is worrying indeed, but it could also be interpreted as they are busy testing through some PS2 titles to see which of them that are up to snuff with the current software emulation and they will be doing it right up til day the new firmware is released.The real worry here is obiviously the BC is so poor that sony isn't giong to release the BC details until after all the pre-orders have been made.
Seeing this made me wonder if someone at Tom's misread a reference to removing the Emotion Engine as removing the Motion Engine.
It seems that concern was valid after all.Yes. In previous discussion on PS3 emulating PS2, the biggst concerns raised weren't over eDRAM's bandwidth, but the activities of GS, which is just plain odd and doesn't map well to conventional GPUs.
So I guess the actual hit on backward compatibility is minimal. The cost of EE and RDRAM will be reduced OTOH.
Let's hope so.
Better resolution... What do you think, can it be done with just EE software emulation?
Interesting stuff, so I guess they are just trying to lower expectations so no one is disappointed if a certain game doesn't work, but they are still expecting a fairly high compatibility rate.
Good question, it probably is hard to get rid of it all together. I wonder if it is a separate chip or if it's integrated together with some other functionality.Ok so it seems the problem will be rather small. I'm pretty sure that most titles worth talking about will work. It seems the "new combination of software and hardware" actually meant exactly that :smile: I wonder whether this will be the final hardware model for PS2 emulation, or are they going to try/succeed getting rid of GS as well at a later time.
I also wonder if the new solution includes EDRAM, which is rather expensive, or if they piggy-backed some standard DRAM on to the logic chip which has been a solution used in previous cost-reductions by Sony.
I hope someone will tear the new SKU appart to help us find out.
You can't improve resolution, aliasing and texture filtering outside of the render process. Once the image has been rendered, you can't post process it to native 720p or smudge out textures at a distance to lose the shimmer (and replace it with splodge). The best you could hope for is upscaling for HDTV users.Surely CELL after emulating the EE would still have plenty left in reserve to do some graphical jiggery-pokery?