I compared the video outputs over S-Video between my slimline PStwo and my PS3 today. Hooking them up to my capture card allows me to identify the exact video standard and number of lines in the signal.
I'm not quite sure what I expected to see anymore, but FWIW the outputs were identical. I tried Final Fantasy X, which outputs a straight PAL 576i50 signal, but funnels a 16:9 viewport into a 4:3 output format, so there are enormous black bars. 8% overscan.
Then I tried Jak 3. It's the PAL version, but the interesting thing about it is that its 60Hz option makes it output an NTSC signal (not PAL60) with about 9% overscan.
In both of these games the signal is equal between the two systems over S-Video. The same amount of overscan, and in Jak 3, where the signal is significantly off-center, that too is exactly the same.
I'm not sure there's much value in trying out more, as I have already disproven my own theory that the European PS3 doesn't support 480i output, but then again different rules might apply to analog video and digital video output, with possibly another set of rules for component video and RGB (because there are clearly defined progressive modes, which are somewhat of an inofficial hack for composite and s AFAIK).
I'm not quite sure what I expected to see anymore, but FWIW the outputs were identical. I tried Final Fantasy X, which outputs a straight PAL 576i50 signal, but funnels a 16:9 viewport into a 4:3 output format, so there are enormous black bars. 8% overscan.
Then I tried Jak 3. It's the PAL version, but the interesting thing about it is that its 60Hz option makes it output an NTSC signal (not PAL60) with about 9% overscan.
In both of these games the signal is equal between the two systems over S-Video. The same amount of overscan, and in Jak 3, where the signal is significantly off-center, that too is exactly the same.
I'm not sure there's much value in trying out more, as I have already disproven my own theory that the European PS3 doesn't support 480i output, but then again different rules might apply to analog video and digital video output, with possibly another set of rules for component video and RGB (because there are clearly defined progressive modes, which are somewhat of an inofficial hack for composite and s AFAIK).