What a presentation LOL. I get it now
so then we are back to no guaranteed numbers from this presentation.
Yeah that’s why its good to read/view the whole thing, to get things in context.
What a presentation LOL. I get it now
so then we are back to no guaranteed numbers from this presentation.
This is not how semiconductor industry works at all. There is constant expansion of semiconductor manufacture and consistent changes to fabrication techniques to meet evolving needs. Fabs are hugely expensive so for the operator, knowing today that a big customer will need x times capacity at y node on a monthly/annual basis lets you cost manage where to invest your fab capacity.how ? Yes yes our last console sold X amount over 7 years so why don't you cut us a deal up front when prices are at their highest because maybe in 7 years we will want these things dirt cheap ? Dram manufacturers care about current orders not orders 8 years early. Also yes the ps4 has sold extremely well but what about the ps4 pro ? How well has that sold compared to the ps4 ? What about the ps3 that had only sold 80m units ? That's what over 30m less units than the ps4 generation ?
From my aerospace days, it's much harder to keep a processor stable than memory - remembering that from a semiconductor angle, an SSD is merely very slow nonvolatile RAM. It's just we're more used to thinking heat and active in regards to processing semiconductors.I don’t know if SSDs can safely operate at the same temperature as a GPU; where 85 is OK. One is a processor the other is storage, damage to the silicon leads to corruption of long term data.
In the same way we have other bandwidth figures like RAM speed, which aren't guaranteed minimums but maximums.What? How do you figure that when the target was 5GB/s but they actually achieved 5.5GB/s ?
In the same way we have other bandwidth figures like RAM speed, which aren't guaranteed minimums but maximums.
The 5 GB was labelled as 'at least', the 5.5 wasn't. In a quick parsing of the info, without straining to build a mental model, that makes it look like the guaranteed baseline part isn't included in the revised figure. Then disco_ points out the context and fills in that mental model a little more (but still without straining - we're just here for fun).I was referencing iroboto post where he took the at least 5GB/s as confirmation end then using the 5.5GB/s that it isn't.
That's the meaningful figure for a discussion of game performance, but the current topic here is cost and cooling. For that, software transfer speed doesn't matter (a 1 GB/s flash with uber compression or a raw 8 GB/s transfer speed attains the same performance), but hardware type to determine if it runs hot and if it needs cooling and if that adds to the BOM cost. Are we sourcing and operating NAND with a base, fixed transfer speed of 5.5 GB/s, or is it a more flexible solution? Does that even affect the cooling requirements?The most important figure is 8/9 GB/s of compressed data...
NAND chips are designed to hold its bits powered off. RAM loses all information once power is done. By design they are completely different; the transistors on RAM only need to hold a charge. Flash need to work between two transistors and an oxide layer to determine its bit value.I'm trying to understand why reading at 5.5 GB/s could be an issue but ram can go much faster without any issues.
Isn't it more the controller chip that heats up not the actual nand
keeping it extremely cool
That's the meaningful figure for a discussion of game performance, but the current topic here is cost and cooling. For that, software transfer speed doesn't matter (a 1 GB/s flash with uber compression or a raw 8 GB/s transfer speed attains the same performance), but hardware type to determine if it runs hot and if it needs cooling and if that adds to the BOM cost. Are we sourcing and operating NAND with a base, fixed transfer speed of 5.5 GB/s, or is it a more flexible solution? Does that even affect the cooling requirements?
It has nothing to do with claims of Sony idiocy. Stop being so defensive. Questions are being asked to obtain data needed to narrow down the accuracy of any BOM predictions - that's it. And no-one saying they should have expressed every little detail. They didn't create that presentation for the purposes of allowing B3D to create an accurate BOM. We just have to work with the data we've got, which means trying to make sense of it.People seems to think Sony engineer are a bunch of idiot not knowing a SSD can throttle but if they need to detail every little details the video would have been 3 hours.
The teardown will be very interesting when people will understand Sony engineer are not a bunch of idiot not knowing what they are doing and probably smarter than B3D forumer or not more idiot than MS hardware engineer. They will understand it is part of the BOM.
people will understand Sony engineer are not a bunch of idiot not knowing what they are doing and probably smarter than B3D forumer or not more idiot than MS hardware engineer
Sonys SSD is going to cost more than XSXs
I dont expect Sony to come out with a tower form factor like the XSX did, Sony takes design a lot more seriously
Honestly, Sony doesn't need to be cheaper than XSX to hit the ground running.
Cerny did say almost instantaneously (or words to that effect).Hmm. I’m suspect you’re referring to (at least)
hmm. Yea I guess that might be able to pass for a guaranteed speed. Hmm okay thanks for spotting that. Hopefully there is more on this front. I don’t like the graph because seek times being instantaneous is a heavy exaggeration. You see either milliseconds, microseconds, or nanoseconds. Instant is faster than the above.
That graph also says PS5 SSD (Target). To its left says PS4 (actual). But for now I'll keep this in mind, good find. Seems to have slipped under the radar for me.
How do? Sony targeted a min 5 but managed to exceed that to 5.5. As ever, let’s assume Sony can’t deliver based on?What a presentation LOL. I get it now
so then we are back to no guaranteed numbers from this presentation.
Probably a bit harsh, but yeah - sometimes it’s like ‘how can Sony know something we don’t’.People seems to think Sony engineer are a bunch of idiot not knowing a SSD can throttle but if they need to detail every little details the video would have been 3 hours.
The teardown will be very interesting when people will understand Sony engineer are not a bunch of idiot not knowing what they are doing and probably smarter than B3D forumer or not more idiot than MS hardware engineer. They will understand it is part of the BOM.
Except every step of the way on PS5 we have countless ‘I can’t see how Sony can do it’ comments, firstly everyone downplayed the variable clock and now the SSD (although that was originally downplayed back during the Wired reveal.It has nothing to do with claims of Sony idiocy. Stop being so defensive. Questions are being asked to obtain data needed to narrow down the accuracy of any BOM predictions - that's it.
The controller is the difference between the two. To have a controller that is twice the speed of the XSXs is going to come at a price. A PC SSD anywhere near the PS5s speed is what, $300.-$400 alone?You sure? The XSX's drive is 1TB, PS5's 825gb. I think for the SSD drive they are rather close.
How can a design not-be serious? It's a departure from traditional console design, but their still serious about it Supposedly, the box can be laid horizontally? If so, how will that affect cooling?
They don't need to be cheaper, but it for sure would benefit either to be cheaper, fast market adoption and all.
The controller is the difference between the two.
By serious I mean aesthetically pleasing, stylish. MS has gone full function over form, while I would expect Sony to go more traditional console form.
I think the PS5 is going to look alot "hotter" than the XSX.
It has nothing to do with claims of Sony idiocy. Stop being so defensive. Questions are being asked to obtain data needed to narrow down the accuracy of any BOM predictions - that's it. And no-one saying they should have expressed every little detail. They didn't create that presentation for the purposes of allowing B3D to create an accurate BOM. We just have to work with the data we've got, which means trying to make sense of it.