People seems to think Sony engineer are a bunch of idiot not knowing a SSD can throttle but if they need to detail every little details the video would have been 3 hours.
The teardown will be very interesting when people will understand Sony engineer are not a bunch of idiot not knowing what they are doing and probably smarter than B3D forumer or not more idiot than MS hardware engineer. They will understand it is part of the BOM.
No one said that. Thermal issues are solved, it's not like they are building a quantum computer here. If they have heating issues, just put in more cooling that results in more BOM. There's no rocket science here about it. The game is being able to cool everything successfully, while ensuring the hardware is stable and reliable for 7 years and keeping the costs and sound low.
How do? Sony targeted a min 5 but managed to exceed that to 5.5. As ever, let’s assume Sony can’t deliver based on?
It's my comprehension of what Cerny was trying to do. When someone says their targeting at least something, their aiming at their potential maxima number. In this case this is ideal number that they can achieve disregarding thermal throttling. I"m just looking to see if they ever intend to address a bandwidth number that is guaranteed, it could very well be 5.5 GB/s for PS5 which is fine, but they'll need additional BOM or one hell of a design to ensure the 3P external NVME drives will either (a) never throttle, or (b) throttle down to 5.5 GB/s as a minimum performance number.
Probably a bit harsh, but yeah - sometimes it’s like ‘how can Sony know something we don’t’.
Except every step of the way on PS5 we have countless ‘I can’t see how Sony can do it’ comments, firstly everyone downplayed the variable clock and now the SSD (although that was originally downplayed back during the Wired reveal.
What I want to know is, why aren’t people pulling apart the MS velocity engine claims that devs has instant access to 100gb of data? That’s not misleading at all!
We honestly just went through it with asymmetric memory discussion discussing whether MS is lying about it's 560 GB/s or if it's actually 408 GB/s due to some math. Somehow people are convinced that adding more capacity will result in less bandwidth and that was addressed. But ignoring that, this isn't a Sony can't achieve it discussion. We look at how much MS spent on cooling their internal and external SSD solution and they are running 1/2 bandwidth of PS5. We know that heat is generated significantly more with higher bandwidth. So what will Sony's solution look like? What will their BOM look like?
Next gen, I'm fairly positive the console I will purchase will likely be PS5 and I will go PC for all my other needs. I've never owned one before, aside programming for it, but this will be my first ownership of the console. I'm not invested into their ecosystem, I don't have fond memories of their games. But I mean, if I'm being real here: if Sony announced PS6 as being a quantum computer, there would be a subset of fans that wouldn't question it at all and of course ask why we aren't trusting Cerny on building a quantum computer. The rest of the world would be asking questions how they managed to get that happening in such a small form factor when cooling to near 0 Kelvin is usually the size of a room.
I'm just on the inquisitive side of things. Sony's SSD solution sounds significantly too good to have 0 drawbacks. Sony's clocking solution also sounds too good to be true too, they got all of the super high clocking power with none of the down sides. All of it was presented with no drawbacks. And we know there are draw backs that are often related to heat, yields, form factors, TDP etc. And i"m looking for it, and it won't dissuade me from buying the console, but perhaps I may wait for a second revision/slim model just in case I'm not fully sold on version 1.
XSX was presented with full transparency of their drawbacks, the fixed clocks, the slower SSD, the asymmetric memory, the removal of the optical out, the mega cooling. They had people come in and work with it hands on and assemble it. They demo'd games with it. They demo'd its features. We've seen enough that I don't need to question everything single thing about it when I can see where they made concessions and price is going to be one of them as well.
And for the sake of this discussion, I'm curious to see how Sony did it. It's not particularly hard to solve heating. It just costs more money if you can't find an elegant solution to do it for less. A lot of the discussion about PS5 has been around the 399 price point, and I actually think it's going to be very close to the XSX given these challenges. That's all I'm thinking here. They could very well be the same price.