PC-Engine said:
A small screen does not equal poor screen quality. As a matter of fact it uses one of the best small LCDs out there. Also I'd try out a few other games before making judgement. MPH demo was showiing a very dark stage so you really couldn't see much anyway.
It could have been that, probably. Granted, I didn´t spend more than 10 minutes with the unit, but the screen was too dark, colors were too faint and when looked at an slight angle the view of the screen wasn´t good enough.
I also don´t really like LCD displays that much, colors do not have enough contrast to stand out. I know that doesn´t bother a lot of people that much, but it does to me.
I haven´t seen the PSP in person though, so maybe I sould wait to compare it to that, but as of now, I didn´t really like what I saw of the screen.
Teasy said:
Almasy
We're talking about making use of the touch screen in ways that make games better then their PSP counterparts. So my point is this is one obvious example of that (RTS games)
Would I want my RTS games to look like that pic? Yeah of course why not? Seriously I don't see the need for beautiful 3D and great lighting ect in a RTS game. Those kind of graphics are absolutely fine for a RTS on a handheld AFAICS (I'm sure they could improve them anyway on DS).
You see, we have arrived at a certain level in graphics standards, and I don´t believe that going that far down in graphics quality is "cool", no matter how highly some people think of their DS.
We have know fluidly animated 3D characters with some pretty good AI going on in RTS, and for a portable version I don´t want to see graphics reduced by a pretty big factor while most likely dumbing down the AI as well. I can stand a bit of a hit in graphics quality, but it´s too much to ask to go that far down in graphics quality.
It´s doable, but I don´t think it´s even close to being ideal, IMO.