I'm pissed too. I started to get worried when I heard several tepid previews, like this Gamers.Com preview:
http://www.gamers.com/game/1297547
But, square wheels are completely unacceptable. I am in a state of total shock that this could happen in any game.
http://www.gamers.com/game/1297547
The rest, however, is not quite so impressive. As has commonly been the routine for such high-profile Hollywood adaptations into the interactive realm (read: Die Hard, Mission: Impossible, et al.), Enter the Matrix is a medley of play-styles, breaking down into various minigames including third-person character-based action, driving, flying, and, apparently, "hacking into the Matrix itself."
Sadly, this diversity appears to be the game's weakest point; rather than focusing on its resources on a single, polished gameplay engine (as EA managed with great success in its translation of Lord of the Rings: The Two Towers), Shiny appears to have spread its resources a bit too thin.
Judging by the four-level demo to which Xbox Nation was granted access, rough edges abound. The driving sequences bring to mind unpleasant flashes of Infogrames' own Test Drive series, while the flying sequences, set inside the Nebuchad-nezzar spacecraft, provide a seemingly far greater offense: Hearkening back to such classic Sega CD "interactive video" fodder as Sewer Shark and Microcosm, the on-rails, pseudo-3D blasting elicited more than several unexpected guffaws from those who witnessed it in motion.
But, square wheels are completely unacceptable. I am in a state of total shock that this could happen in any game.