ZebMacahan
Regular
I read about an old interview with David Jaffe where he talked about how games and movies are different mediums, and that he didnt like how games where trying to be more like movies for example by removing healthbars.
"Whats wrong with having a healthbar which the player feel good when its refilled", or something like that. I think he´s 100% right. The way we interact with a game is very different with how we engage with movies. Having a healtbar is very unbtrusive IMO. You instantilly know how much health you have after a very quick glance, you dont think about it. The whole screen turns red thing is just anoying, it effect how effectively you can play the game and give you less information than a healthbar.
I started replaying Callisto Protocol after getting my PS5 Pro because man those graphics. Callisto is IMO fundamentaly badly designed in every aspect. It looks like much of it steems from it aiming to look "cinematic".
The camera is too close to you character, the fov is too no narrow. The camera turns really slowly so looking around is a constant freaking chore. The way the camera gets really close when you´re fighting your enemies. All these thing might make the game look really cool when your watching it but it takes away your ability to get a bearing on your surroundings, navigate the world and play the game. There are more problems but these are some.
I´ve started playing Alan Wake 2. A certain fight suffers from similar problems. Its hard to get a bearing on your surroundings etc. When your characters health is low the red blood effects covers most of the screen so I cant tell wtf is going on. The game already have a health bar. Its beyong me how they decided to add those effects that makes it harder to play the game when you need as much control as possible, in a fight where one more hit will kill you.
"Whats wrong with having a healthbar which the player feel good when its refilled", or something like that. I think he´s 100% right. The way we interact with a game is very different with how we engage with movies. Having a healtbar is very unbtrusive IMO. You instantilly know how much health you have after a very quick glance, you dont think about it. The whole screen turns red thing is just anoying, it effect how effectively you can play the game and give you less information than a healthbar.
I started replaying Callisto Protocol after getting my PS5 Pro because man those graphics. Callisto is IMO fundamentaly badly designed in every aspect. It looks like much of it steems from it aiming to look "cinematic".
The camera is too close to you character, the fov is too no narrow. The camera turns really slowly so looking around is a constant freaking chore. The way the camera gets really close when you´re fighting your enemies. All these thing might make the game look really cool when your watching it but it takes away your ability to get a bearing on your surroundings, navigate the world and play the game. There are more problems but these are some.
I´ve started playing Alan Wake 2. A certain fight suffers from similar problems. Its hard to get a bearing on your surroundings etc. When your characters health is low the red blood effects covers most of the screen so I cant tell wtf is going on. The game already have a health bar. Its beyong me how they decided to add those effects that makes it harder to play the game when you need as much control as possible, in a fight where one more hit will kill you.