Bouncing Zabaglione Bros.
Legend
Having played the original Elite on BBC Micro and the likes of Frontier later on, I can confirm that those gameplay vids looks really, really close to the original Elite flight model.
Damn I need a new joystick :/I'm down for $75 open beta program as I couldn't wait. Just playing the tutorials now and they're not easy but that's old school gaming for ya.
This is going to take some time to evaluate properly and to get anywhere but it seems pretty slick and it runs very smoothly on my 2.5k i5-2500/780 setup.
Also a good excuse to whip out the old Thrustmaster. I can't imagine it plays very well without a joystick.
Damn I need a new joystick :/
In the space sims I've played I've found either the kb/m or XB360 pad are the best ways to play them. Is this game or Star Citizen actually better with a joystick?
I'm not sure how it is with elite but I use two sticks for star citizen..
After settling on my HOTAS scheme for ED, I could totally see dual sticks being preferable to that. Lazy flight-sim turn-fighting is a quick path to death in ED if you're fighting with better pilots. What the game really begs for is some kind of 3D stick/ball/thing that can be manipulated on 3 axes to give you a single point of control over your maneuvering thrusters. At the moment most with HOTAS seem stuck with using a hat/dpad switch for their up/down/left/right thrusters and then their main engine forward/back to their throttle. Having the big throttle feels cool, but it's really clumsy for trying to make your ship dance with the flight-assist turned off, which is easily the most rewarding part of the game in terms of piloting.
Thinking about it. Since you're manuvering in true 3D space with rotations not linked to main thrust (as in aeroplanes), it makes me wonder if something like a trackball wouldn't be better.
I used the SpaceOrb 360 in Decent back in the days. It was fantastic.
Yep - that's the thing I was thinking of, teehee. Never used one, but I remember reading the PC Gamer review for it back then. Looks as though the 6dof devices that exist now are throw-based rather than torque/pressure based so they might be a bit too twitchy for orientation/aim control.