The beta NDA has lifted. So anyone who has been in beta can talk now
My own impressions (from a not very long play experiences in beta):
- Character creation works much like Skyrim, so you can have a lot of small adjustments.
- Graphics wise, it's sort of comparable with Skyrim in default settings. AA settings is likely morphological, and does not work very well in some situation (e.g. stair case).
- Performance is good. My quite old Core i7 920 with Radeon 7850 is able to handle highest settings @ 1440x900.
- Combat is similar to Skyrim, but with a soft locking mechanism for ranged attacks (basically like eastmen said).
- If you help killed a monster another player is fighting, you'll get some awards too (similar to Guild Wars 2).
- Combat is snappier than Guild Wars 2 though.
- It's viable to play in both 3rd person or 1st person, but IMHO 1st person is better for close combat, while 3rd person is probably better for awareness.
- The skill slot is very limited by design. There's only 5 skill slots, and a quick slot for potions, etc. and a "ultimate skill" slot. Only skills on the slots can be used in combat. At level 15, you'll be able to switch weapon in combat and you can have a second set of skill slots. This makes the combat in game more action oriented, like Guild Wars 2, instead of turn-based oriented, like World of Warcraft.
- You can fast travel between "way shrines," but you'll have to find them first (similar to way points in Skyrim). Traveling between "way shrines" are free, but traveling from any other place to a way shrine costs money and have a cool down time.
- You can buy mounts but I didn't buy it (cost too much gold).
- There's no limit on learning crafting skills, but since they cost the same skill points to learn as your combat skills, normally one wouldn't want to learn every crafting skills to max.
- At least for earlier levels, crafted equipment are useful.
- There are different racial styles of each armor and all can be crafted (but racial styles other than your own need to be learned first).
- Quests are mostly in standard MMO style format. Find someone there, gather something there, or kill some monsters there.
- There are random events on the map, similar to Guild Wars 2. Most of these events will need a group of players to complete (but not necessarily in the same group).
- All quests are voice acted (though some in the beta are apparently voiced by a robot).
- The three alliances have completely different quest lines.
To summarize, I think this is fun to play, but I have yet to play core elements such as dungeons (I only grouped with some in a public dungeon), so I don't know much about the MMO part. If you want to play it as a single player game, I guess you can, but probably not enough to justify the monthly fee, and you'll have to get used to those players running around
I'm waiting for another round of beta and hopefully will be able to play some more MMO parts of the game.