scooby_dooby
Legend
That's why I don't get pre-orders, way too risky IMO.
Why not just show up at Best-buy at 10:01 a.m?
Why not just show up at Best-buy at 10:01 a.m?
scooby_dooby said:That's why I don't get pre-orders, way too risky IMO.
Why not just show up at Best-buy at 10:01 a.m?
Powderkeg said:
scooby_dooby said:That's why I don't get pre-orders, way too risky IMO.
Why not just show up at Best-buy at 10:01 a.m?
silhouette said:I am also less than 10 minutes there... Is there a place in Dallas that people meet regularly for gaming?
scooby_dooby said:That's why I don't get pre-orders, way too risky IMO.
Why not just show up at Best-buy at 10:01 a.m?
valioso said:wouldn't a pre-order be less risky than fighting it out with people at the store?
london-boy said:Maybe, but it would also be much less fun!!
Powderkeg said:
Spaceman-Spiff said:Have you guys read this? Microsoft Plans Deliberate Xbox 360 Shortage
BlueTsunami said:The way I see it is once the Holidays are gone the 360 essentially loses a huge advantage. To say that they want to sell 5million between launch and June/July of next year is pretty hard in that, even without the Holidays they will still need to have the consumer buy 360s at a steady rate.
At this point, it comes down to how many 360s can Microsoft pump out before Christmas, I don't see parents holding out for 360s that can only be given to them after the 25th of December simply because they want a present under that tree.
Powderkeg said:I would be very surprised if around 3 million 360's weren't sold by Christmas making an additional 2 million sold world-wide over the next 6 months not unrealistic.
Also, I think you are neglecting the sales in countries that aren't a Christian majority. In those countries, Christmas isn't a big deal but they likely have other holidays that would increase sales in their region after the Christmas season has passed.
Shifty Geezer said:Don't think this is particularly legitimate. The BBC programme last night was following development of XB360 and they just had trouble getting things finished early enough for launch, and making them fast enough. I don't think they're reducing product below capable yields. Heck the whole point of launching first was to get the larger user base! Why contradict that by artifically reducing availibility then?