EA on Next-Gen: graphics will look well "beyond Doom 3&

london-boy said:
IT's unreal. It's like saying that new hardware only offers higher resolutions. It's just stupid.

I spent enough money on a very nice 5900ultra and i'm sorry to say, there's a reason i don't plan to buy any games to play on my new PC...

Well thank you for proving my point about you not knowing how to set up a pc .



The game will run a geforce 1. If this is a new thing to get people to update cards . Perhaps because of the bundle rumor with the nv40 then I can't comment.

But from carmacks own words in his .plan there are paths for for the geforce 1 line of cards and the original radeon . And many people have run the leaked alpha on that hardware .
 
The alpha runs about 20 FPS average on my Radeon 9600(OC'd to 420MHz)...I fail to see how a Geforce 1 SDR could run the game acceptably without turning features off. Even if the final build improves performance 100%, the Geforce 1 would probably only do about 10FPS.
 
The game was also supposed to be out years ago. In short, situations change. We'll see what can handle it when it comes out. I'm thinking those with GF1's and 2's will be disappointed, though.
 
jvd said:
The game will run a geforce 1. If this is a new thing to get people to update cards . Perhaps because of the bundle rumor with the nv40 then I can't comment.

-----------------
The german magazine PCGames Hardware has a quick Q&A with John Carmack in their latest issue. It’s very short, but there are a lot of new and unbelievable information.
- A video card with at least 128MB RAM and Pixel Shader 1.1 support is required for DOOM 3.
- A 2.5GHz CPU should be enough for the stencil shadows and physics calculations.
- The testing phase might last till summer or even later this year.
- DOOM 3 will be released on 4 CDs.
Last time we heard about the target system for DOOM 3 it was just a PC with a GeForce 3 class video card, but according to that Q&A it will be the minimum. Maybe we will find out more during the upcoming GDC.
-----------------

And John Carmack said this recently...who to believe? :) If you think a GF1 will be able to run this puppy, then I´ll be glad to hear about your dissapointment about how you had to tone it down to 320*240 to get 10fps.:p
 
london-boy why point out two xbox games that both had devleopment problems, there are better examples of the Xbox's power.[/b]
 
with that specs ,... hm.. let me calculate... you get 30-40 fps average,with one monster and 4 light sources.. :p

provided good portalisation ,of course .

This engine needs badly :
1/ 4x FSAA to compense hight contrasts aliasing.
2/ gloom/"HDR" effects: to improve the light perception
3/ shdows filtering (soften)

the wholle at a steady 60fps

the hardware for that is not there.But nextgen will be.

I think Carmack got it wrong when he choosed stencil shadows,it's a pain for the hardware ,and it's not 'nice'.
:devilish:
 
I have seen Doom 3 running at very good frame-rates on a low-end GFFX 5200 (all features on, but no AA/AF, and 640x480 resolution). OTOH even a 5200 is several times faster than the original Geforce.
 
Almasy said:
jvd said:
The game will run a geforce 1. If this is a new thing to get people to update cards . Perhaps because of the bundle rumor with the nv40 then I can't comment.

-----------------
The german magazine PCGames Hardware has a quick Q&A with John Carmack in their latest issue. It’s very short, but there are a lot of new and unbelievable information.
- A video card with at least 128MB RAM and Pixel Shader 1.1 support is required for DOOM 3.
- A 2.5GHz CPU should be enough for the stencil shadows and physics calculations.
- The testing phase might last till summer or even later this year.
- DOOM 3 will be released on 4 CDs.
Last time we heard about the target system for DOOM 3 it was just a PC with a GeForce 3 class video card, but according to that Q&A it will be the minimum. Maybe we will find out more during the upcoming GDC.
-----------------

And John Carmack said this recently...who to believe? :) If you think a GF1 will be able to run this puppy, then I´ll be glad to hear about your dissapointment about how you had to tone it down to 320*240 to get 10fps.:p

Update: After reading this information, we asked id software for confirmation and they have replied saying that the information that appeared in the article is totally false and a fabrication on the magazine's part.

http://planetdoom.com/
 
I played the Alpha on my tualatin P3 at 1ghz with 256 megs of ram and a GeForce 2Go (2x2 pipe, 140mhz, 64bit DDR ram - draw your own conclusions). It didn't run well at all, but it ran at ~10+fps. Actually a while back I took screen shots of D3 on it and compared them to the shots my friend on his 9500pro took - they were identical.

Anyhow, D3 will run in the teens on a GeForce 1 @ 640x480 with base options, don't know why people can't accept that. The D3 engine is built around register combiners - GF1 level tech - much like how Q3 was built around multitexturing. I can't wait until Carmack targets PS2.0 as his minimum!
 
Almasy said:
jvd said:
The game will run a geforce 1. If this is a new thing to get people to update cards . Perhaps because of the bundle rumor with the nv40 then I can't comment.

-----------------
The german magazine PCGames Hardware has a quick Q&A with John Carmack in their latest issue. It’s very short, but there are a lot of new and unbelievable information.
- A video card with at least 128MB RAM and Pixel Shader 1.1 support is required for DOOM 3.
- A 2.5GHz CPU should be enough for the stencil shadows and physics calculations.
- The testing phase might last till summer or even later this year.
- DOOM 3 will be released on 4 CDs.
Last time we heard about the target system for DOOM 3 it was just a PC with a GeForce 3 class video card, but according to that Q&A it will be the minimum. Maybe we will find out more during the upcoming GDC.
-----------------

And John Carmack said this recently...who to believe? :) If you think a GF1 will be able to run this puppy, then I´ll be glad to hear about your dissapointment about how you had to tone it down to 320*240 to get 10fps.:p

Well if you drop into game talk http://www.beyond3d.com/forum/viewtopic.php?t=10657 its false .

Let alone the fact that there are many people who have see nthe game run on a geforce 1 card .

Now if you want to call me a lair go ahead but don't skirt around the issue of calling me a liar
 
zurich said:
I played the Alpha on my tualatin P3 at 1ghz with 256 megs of ram and a GeForce 2Go (2x2 pipe, 140mhz, 64bit DDR ram - draw your own conclusions). It didn't run well at all, but it ran at ~10+fps. Actually a while back I took screen shots of D3 on it and compared them to the shots my friend on his 9500pro took - they were identical.

Anyhow, D3 will run in the teens on a GeForce 1 @ 640x480 with base options, don't know why people can't accept that. The D3 engine is built around register combiners - GF1 level tech - much like how Q3 was built around multitexturing. I can't wait until Carmack targets PS2.0 as his minimum!

Thank you for backing me up . Not only that but the version you speak of was also running debuger code.

I'm sure taht they will get 20fps + at 640x480 on the geforce 1 sdr cards
 
jvd said:
The game will run a geforce 1.
Why use a 3daccelerator at all?
I am quite sure I can dust off my trusty old Tseng ET4000 and run it with reference rasterizer, heck, with one of those overclocked 5ghz P4s it could even be playable on that too.
 
My old PII 300MHz with Ati Rage 4MB card did run Unreal faster when rendering in software.
When I upgraded in Nvidia TNT1 16MB card, Unreal looked little prettier, but did not run much faster than in software.
 
rabidrabbit said:
My old PII 300MHz with Ati Rage 4MB card did run Unreal faster when rendering in software.
When I upgraded in Nvidia TNT1 16MB card, Unreal looked little prettier, but did not run much faster than in software.

The original Unreal's D3D mode (with patch) is crap.
 
Fafalada said:
jvd said:
The game will run a geforce 1.
Why use a 3daccelerator at all?
I am quite sure I can dust off my trusty old Tseng ET4000 and run it with reference rasterizer, heck, with one of those overclocked 5ghz P4s it could even be playable on that too.

The point is that they are compareing next gen software on hardware that wont be out for another 2 years to games that run on hardware from what 6 years ago ?

I have a pc in the house that has a geforce 2 card in it. You can bet your butt that at some point someone will be over and will jump on that pc and doom3 over the lan and will find it perfectly playable at 40-60fps at 640x480

After all they find ps2 and xbox games running at those res and framerates .

Why wouldn't they find this .
 
Heh I said that the D3 Alpha was ~10+ fps on the GF2Go, but I didn't make any claims about its playability/peformance with the final code :p (of which I think you may be a little optimistic about)
 
zurich said:
Heh I said that the D3 Alpha was ~10+ fps on the GF2Go, but I didn't make any claims about its playability/peformance with the final code :p (of which I think you may be a little optimistic about)

Well I certianly don't think it will perform worse than the leaked alpha . I also believe the geforce 1 sdr is much more capable than the gf2go.

Simply put this is not a fast paced quake 3 type game. IT just needs a steady framerate and it will be fine

I found the d3 alpha playable on a geforce sdr and system. I believe that the final code will offer improvements and make it more enjoyable and playable .
 
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