There's also good news with Dying Light 2's performance upgrade for Xbox Series X owners with a variable refresh rate (VRR) display. This mode is curious. Essentially, VRR puts the GPU in control of when to refresh the screen rather than running at a standard 60Hz or 120Hz. Techland uses VRR plus 120Hz support to run Dying Light 2 in excess of the standard 60fps cap, seeing the game operate more typically at 80-100fps. This is a dramatic improvement to frame-time (60fps at 16.7ms per frame vs, say, 90fps at 11.1ms), producing a smoother game with lower lag. Yes, frame-rate is variable, but a typical VRR window of 80-100fps translates into a floating per-frame render time in the 10ms to 12.5ms range - the fluctuations are difficult for the average player to pick up, but the improved response and fluidity is effectively a constant.