http://wire.ign.com/articles/383/383499p1.html
Looks alike they are missing out on the banner DX9 features of PS/VS2, but it's good to see some of the features of DX9 hardware used already.
"By using DirectX 9 we will make Eve 'future proof,' meaning we can patch in special dx9 features, post release, without requiring a reboot. This will be for both sound and 3d abilities. "There are greatly improved runtime checks built into the debug runtime which reduce the time to find bugs on various hardware. As EVE is doing some amount of unconventional use of the 3d pipeline, this has already helped us to find problems. "On Cards which have a DX9 class driver (ATI Catalyst 3.0 being one), there are also new features in DX9 that increase EVE performance on hardware/drivers that support it: Two Sided Stencils, Scissor testing and Asynchronous queries."
Looks alike they are missing out on the banner DX9 features of PS/VS2, but it's good to see some of the features of DX9 hardware used already.