Just future, D3DX (the bit where HLSL lives) is statically linked so it takes a recompile to get any benefit.digitalwanderer said:Will that help with present games or just future games? :|DeanoC said:This has HLSL compiler for SM2.0B and SM3.0 (X800 and NV40 respectively). This is the biggy, the HLSL compiler now understand loops, vertex texturing etc.