A couple years back Ilfrin wrote an excellent preview of D3D10. With DX10 GPUs coming in the next 6-9 months do we have a feel for what will be, and wont be, included in the first release? Here is a check list of items in the preview (Dec 2004):
• Unified Shading Model
• Virtual Video Memory & "Unlimited" Resources
• Integer Instruction Set
• General I/O Model
• Topology Processor
• Tessellator Enhancements
• API improvements
• Frame Buffer Access in the Pixel Shader
So, what has made it into D3D10? What got cut? And what is new? And when will we know if features (e.g. F10 blending and filtering) were added.
Confirmed DX10 Features*:
Geometry Shaders
* I will edit this post as we get confirmation of new features.
• Unified Shading Model
• Virtual Video Memory & "Unlimited" Resources
• Integer Instruction Set
• General I/O Model
• Topology Processor
• Tessellator Enhancements
• API improvements
• Frame Buffer Access in the Pixel Shader
So, what has made it into D3D10? What got cut? And what is new? And when will we know if features (e.g. F10 blending and filtering) were added.
Confirmed DX10 Features*:
Geometry Shaders
* I will edit this post as we get confirmation of new features.
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