rounin said:
EDIT: some more
Heres a screenie from a certain site with the rips. Note that the sizes are of the game RARed. From experience, unRaring will usually add at least 1gig-2gigs to the size.
PGR3 is using 6.54gigs RARed.
Now imagine a game with several times the number of cars and tracks of the same quality(gt5 or gt6), impossible without blu-ray..
Blazkowicz_ said:
textures will be downsized to 1024x1024 or 512x512 anyway, to be able to fit into the memory.
And as inefficient says you don't see all texture data at once. Moreover, high res is useful when you get close to the characters or walls, and texture data is nowadays used for normal mapping / parallax mapping as well, which reacts to lighting and is used to fake geometry detail. the 2048x2048 stuff for UE3 is about normal maps I think.
I've seen some of the old lower rez models, they can be seen in some areas of one of the older trailers. Suffice it to say even from afar it didn't look good, that was the source of my complaints back then, later trailers/screens fixed that, and have only used characters far sharper than those. Those CG'ish looking character are using the max quality textures they've said they'd use, obviously, you don't want a blurry mess up close, so at least for close-ups the highest quality textures will have to be kept on the disc if you don't want a gphx downgrade.
scooby_dooby said:
Rounin: Thx for the disc spaces. With the 4 mentioned previously, that's an average of 5.24 which is not too bad, we can expect the average to probably push right up to the 8.5GB limit.
We'll probably be looking at the same 3% or so of games that go over, just like many of us have been saying forever.
7GB limit, no?
Nesh said:
Impressed.Didnt expect HL2 to be that small.I scanned the article actually.Didnt read it in detail to tell the truth.Thats good news for the 360
I d like to see more examples though.A list of more games would be more informable.
HL2 is recycle content r'us, many many repetitive areas and enemies, tons of stuff reused over and over again, and still said to be short(I've not finished it yet.).
Anyway, now for my 2 cents:
GTA dev.s have been exponentially increasing the size of their game from sequel to sequel. Maybe they'll not do it in their first nextgen gta(which should still be pretty big consider high-rez multitexture for everything and high-poly. 10x ps2 data at least, I'd hope.), but what about the sequel to that one, or the sequel to that one too? Should they constraint themselves from exponentially increasing in size each time? No. What if on top of that they want to include the last game's cities, something everyone wanted this gen, should they not do so if they want to? No. Maybe they'll design with 360 in mind and make most of the story/missions take place within individual cities/regions, but on ps3 large multi-city/region missions stories will be possible, along with seemless travel between all of them. This is the fate of either gta next or one of its sequels if the dev. keeps tradition.
A nextgen God of War, Champions of Norrath, or a racing game with the amount of content in gt4(aka a supposed gt6) would be impossible on a single dvd disc. For most games this does not matter, and won't be a problem(worst the ps3 version will be considered slightly better due to being on a single disc in these cases.), but for two particular types of games it could be a problem. Ambitious GTAs and Ambitious Gran Turismos and their rivals.