scooby_dooby
Legend
randycat99 said:Then the answer to your inquiry is "NO, it is not feasible for this generation."
it's not MY inquiry. But welcome to the thread, I'm glad we agree that it's not feasible.
randycat99 said:Then the answer to your inquiry is "NO, it is not feasible for this generation."
scificube said:They won't be able to get away with charging for a P2P network so Live profits will evaporate and have to recouped elsewhere.
A DL service was relevant in how much it could alleviate the need for extra storage space because in affect the medium would not be used anymore. As long as a physical media is used a DL service will have no affect on the storage consumed on it by a game.
At least that what I think it was about when we began discussing this.
I don't think it's a bad thing; they're just new revenue models and new ways of doing business, which is something I think the games industry badly needs. If you look at the movie industry (IMO the closest analogue to the games industry), there are all sorts of ways to make money: theatres, rentals, DVDs, in-flight movies, pay-per-view, on-demand, etc. The games industry is pretty one-dimensional in comparison. Giving game companies different and more interesting ways to sell their games could expand the market and create more space for more companies to be financially successfully, thereby leading to more diversity in games. I think we all can agree that's a good thing.scificube said:Not that it won't happen anyway but pay for play tactics and taking away game ownership will be a motivation to try an attempt to cheat the system.
There is a strong potential for disaster for all involved with such a system.