1. Any plans to update with support for 3Dc? Seems fairly straight forward so if not: why?
2. The command "r_UseIndexBuffers"... doesn't seem to work, just a ditched experiment or work in progress for the next patch?
3. No disrespect but the games physics seems quite weak. Any special reason for not going with a proven sollutions such as Karma or Havoc.
4. And of course the mandatory questions: why oh why such low res textures and low polygon models?
5. Depth bound tests command/Ultra Shadow, same thing? Is it working yet? (Ie is all we need a new driver set?)
6. The game, now that it's out, does not seem to tax modern hardware as much as people thought it would. Even Ultra Quality with high res, AA and AF runs well (40-60 fps) on a modern rig (Athlon 64 3200+ and GeForce 6800 Ultra).
Is this due to the long development process perhaps?
Surely some higher res textures and more polygon could be thrown in there...
7. Why not go with really high res compressed textures. In most cases they would look much better than the current uncompressed textures anyways.
8. How about doing a standalone benchmarking tool? Just using console command gets teedious and the results are pretty hard to manage if you test lots of settings.
Oh well, just skip the stupid ones