Ilfirin said:RussSchultz said:But wouldn't the 128 meg GFFX have that same problem?
(Or was the GFFX 256MB and the 9800 128MB?)
Oh, it was a 256MB GFFX. Still doesn't explain why the 256MB 9800Pro meets almost identical speed decreases as the 128MB version.
If that were the case, then there would be no need for the trilinear hacks introduced with the GFFX: Just force texture compression instead.RussSchultz said:Also, texture compression may be more beneficial to the GFFX architecture a la the Kyro. ("Free" trilinear when enabled)
OpenGL guy said:If that were the case, then there would be no need for the trilinear hacks introduced with the GFFX: Just force texture compression instead.
Ostsol said:1334 (translated: elite)
Ostsol said:1334 (translated: elite) multiplayer frag-fest tournament monkeys. Actually, I'm wrong, they'll use minimum quality settings in order to max out their framerates.jjayb said:I can't believe I didn't notice this before. Changing to high quality settings really gives a different picture of the 9800 vs. nv35 performance in doom3. Who here is actually going to play doom3 in medium quality on their 9800 or nv35?
The trilinear hacks have nothing to do with AF modes. Run a texture quality testing program with the performance slider set to different modes and watch the difference in trilinear results. This has been discussed here before.John Reynolds said:OpenGL guy said:If that were the case, then there would be no need for the trilinear hacks introduced with the GFFX: Just force texture compression instead.
What hacks? Are you referring to the new AF modes?
OpenGL guy said:The trilinear hacks have nothing to do with AF modes.
DadUM said:(If it hasn't been yet) The ATI R9800-256 in the D3 benches used Cat 3.2s which do not recognize 256MB of ram. Any conclusions about effect of ram for 128vs256 ATI cards is invalid.
Borsti said:That´s not true. The Cat 3.2 detects the 256MB! We confirmed that in the ATI driver option/details panel.
"This is probably going to be a significant benchmarking issue. I am making a note that I should implement a "testFiltering" and "testAntiAliasing" option in the code for benchmarking."
About the whole driver situation: The reason for using cat3.2 instead of cat3.4 was simply because 3.4 had some troubles in Doom III.
YeuEmMaiMai said:It better be network capable nutting sux more than not being able to frag y our friend...
Borsti said:One interresting thing is that JC is very unpleased that a driver can override the Aniso levels a game wants to use:
"There may be different responses to program overrides of control panel
options. Doom always sets the anisotropy level, so a well-behaved (in my
opinion) driver would respect that, and not override any settings."
Joe DeFuria said:What about the anomoly that shows NV35 being FASTER with AA on, than without? How is that explained?
Ollo said:Joe DeFuria said:What about the anomoly that shows NV35 being FASTER with AA on, than without? How is that explained?
Yes Lars, now that we have your attention, inquiring minds want to know.
Borsti said:In my results NV35 was not faster with FSAA. Here some results in 10x7 Medium quality....Looks as expected to me.
About the ATI driver again. I wonder why the driver would detect the larger framebuffer but won´t use it...
But there´s also no big performance difference between 128/256