I'm not sure if this has been brought up before but I've asked a couple of ATI guys about this (instead of bugging JC) and am actually awaiting sireric's answer to the key question :
However, and as you know, you can ask Doom3 to use up to 16 samples (and it actually does). That's basically the question -- how? And not only "how" this is posiible, but what sort of AA are we seeing with, say, 16x... jittering or... ?
Most games will offer AA modes as exposed by the CAPS. That means 2 and 4 (max) samples for NV and 2, 4 & 6 (max) samples for ATI.Reverend said:It's not just "reporting more than you can do" -- your (and NV's) hardware is actually doing more than it can do! Which is basically my question -- how can this be so?! If a hardware can't do 16 samples AA but it _is_ actually being done in Doom3, *what* is doing the AA? The app or the hardware?Why does the app report more than we can do? Well, that's more of an app question.
However, and as you know, you can ask Doom3 to use up to 16 samples (and it actually does). That's basically the question -- how? And not only "how" this is posiible, but what sort of AA are we seeing with, say, 16x... jittering or... ?