Doom: The Dark Ages [XBSX|S, PC, PS5, XGP]

Different strokes for different folks.

I personally LOATH jumping puzzles, and nothing felt less Doom-like than having the gameplay based entirely on jumping puzzles and flying around in combat.

Not that I hate games with jumping in them in general, but in a first person shooter, a jumping puzzle is nothing but a lazy designers way of adding time to the "time to complete" column on their tick sheet, and they make absolutely no sense realistically. Like, here we are in Hell, invading this massive fortress, in Hell, and it's sealed up to stop us entering. But.... if we fall off a ledge at the right spot, shoot a green box on the other side of the chasm as we fall, then mid-air dash through a gateway that opened when you shot the green box, and grab on to a cliff, claw your way to the side, then jump on another platform that has this blue beam thing that shoots you up into the air and onto the high ledge, and congratulations, you have defeated all of the security that this hell fortress provided and just jumped your way in without firing a shot. Now pick up your action figure collectable and let's go kill some demons.

I can't tell you how much I'm glad that is gone. I quit playing Doom Eternal entirely after about the 4th or 5th time I ran onto that type of scenario, always placed right between two major combat sections so it just completely ruins the flow of the game.
Fair enough about the jumping. The combat itself looks much less fun here. The hyper fast pace and crazy movement abilities of the prior entries were so much fun. The glory kills added a ton of intrinsic value as well.
 
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