With already severely limited overhead wouldn't this have freed up resources to 1) up character polycounts just enough and 2) deliver more variety in those characters? No more mitten hands and block feet, no one size fits all jumpsuit or set of marine armor, and maybe just enough memory to keep a few ragdolls around.
Silent Hill 2 and Silent Hill 3 had already shown that raw polygon models could do the job just fine.
Silent Hill 2 and Silent Hill 3 had already shown that raw polygon models could do the job just fine.