Luminescent
Veteran
Many questions have been brought up as to the truform engine on the R300, and whether or not it is a full, in hardware HOS implementation. Would any hardware insiders care to share whether it is a full hardware implementation (vertex generation, etc.)? Is it programmable in any sort of way? Are the units floating point (fmads of some sort?), or are they some other form specialized hardware?
Secondly, a while back it was stated that displacement mapping could be done without dedicated hardware by running the vertex displacement calculations on the pixel processors and then sending them back to the vertex units for shading. Is this possible on the R300?
Secondly, a while back it was stated that displacement mapping could be done without dedicated hardware by running the vertex displacement calculations on the pixel processors and then sending them back to the vertex units for shading. Is this possible on the R300?