Well, I'd still isn't in hearing how this PPU is supposed to accelerate physics. And the other claims are without merit. It's just handwaving. You have no data on what percentage of the CPU in games is dedicated to each workload, nor how fast the PPU is. What if the PPU was only as fast as a single SPE? What if processing AI, sound, and game logic took up only 20% of CELL and the other 80% was still much faster than Ageia PPU?
All of this is vaporious speculation in total absense of anything solid.
And your argument completely falls down when you consider software support. Remember real-time simulated sound? Remember Aureal, and how "Wavetracing" was the wave of the future? Basically, an Audio Physics accelerator? What happend? They got killed and replaced with a shitty reverb by Creative.
Even if a hypothetical PPU was any good at all, it would be like owning a Rendition Verite', NV1, or PowerVR's first chip: prioprietary API, probably poor performance, and very little developer uptake.
The PS3 and XB360 will likely be 5 years old before PPUs are all the rage, if they ever take off at all.
I personally think PPU's are like Aureal's cards, nice ideas, but will be killed by CPUs. No one is going to buy a super-specialized $300 card when upgrading their CPU to one with a better vector unit/DSP will fix the problem, and will be more generally applicable to ALL their applications.