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They can drop 3D.That's still a lot of space on a BR disc, especially with stereo...
Doesn't make any sense. Avatar 2 is going to need BR sales as much as any other movie, and there's no way to get enough TVs to support 72Hz and 3D (which requires 144 frames per second altogether) in time.
Not to mention storage related issues, a 72fps stereo movie requires six times as much space on the disc, I'm not sure if it's even possible at all.
Support for 48fps is going to be a challenge enough on its own and we should be happy to get just that much on our home 'cinemas' in 2 years..
72fps has the magical look that is pleasing to the eye. Pioneer plasmas supporrted 24hz material at 72hz yielding a nice silky smooth picture. Obviously there are many factors involved but 72 frames is the golden number.
72hz @ 4k would be the right thing to do. Sony constantly has pushed 4k resolution...give Cameron what he wants with 72hz.
1080p to 4k is roughly a 4x increase.
24hz to 72hz a 3x increase.
This is the logical path imho and more importantly it will look more natural.
But why?72hz for a proper cinematic standard. If your going to do something do it right.
But why?
120fps is the perfect standard, and encompasses the advantages of 72fps, plus having the same standard for everything (movies, tv shows, games, ecc...) allows huge money savings.
72hz and the flicker fusion threshold.
72hz is a sweet spot for frame rate.
Well I guess at some point you have to define a standard. Plus there are costs with special effects.
Cameron has been about higher frame rates while Sony wanted 4k.
With Europe at 50hz and the USA and Japan at 60hz it is a good opportunity to unify at 72hz which research shows to be a good frame rate.
Again: the camera can already shoot at 4k@120fps 3D, and the 4K projectors can already play at 120fps (some just need server upgrade), so it's not a tech limitation.The first 48hz film hits studios and you expect them to nearly triple it immediately. You might want to hold on until the 2nd hfr movie hits theaters before arguing about a better standard.
Who cares about the movie, the important thing is the technology, in the same way Avatar brought us that incredible 3D and the-state-of-the-art CG and earned bilions, even if the story was pretty much irrelevant.Whatever it cost them making hobbit 48fps probably would have been better spent on better writing to make a less silly film.
Again: the camera can already shoot at 4k@120fps 3D, and the 4K projectors can already play at 120fps (some just need server upgrade), so it's not a tech limitation.
Who cares about the movie, the important thing is the technology, in the same way Avatar brought us that incredible 3D and the-state-of-the-art CG and earned bilions, even if the story was pretty much irrelevant.
The first 48hz film hits studios and you expect them to nearly triple it immediately. You might want to hold on until the 2nd hfr movie hits theaters before arguing about a better standard.
Whatever it cost them making hobbit 48fps probably would have been better spent on better writing to make a less silly film.
The first 48hz film hits studios and you expect them to nearly triple it immediately. You might want to hold on until the 2nd hfr movie hits theaters before arguing about a better standard.
I'm a little unsure of that. Are the lenses only reducing the light by half, or is it by more?
Again, 72hz is just the point where emotional response doesn't go up, and it's an arbitrary number.
And, again, 120hz would be the best unification framerate, since it's the same used by other media as well...
Well, can avoid exxagerating with CG, and do more things the old way, until computing power catches up...Yeah, has noone watched the documentaries on Weta's work?
The 4K source material helped them with all the 2D pre-processing, like rotoscoping elements, painting out actors and equipment and wires and such, but after that all the CG work was done at 2K. It's still more detailed than what you'd get on film stock, no grain and far less blur.
On the other hand they had to use 4 times as much rendering power, and 4 times as much storage space - 2x for stereo and 2x for the 48fps. They had like 5-6 petabytes of data for the show altogether, far more than Avatar and that had a lot more CG and full CG shots.
Now Weta's the largest or maybe second largest VFX studio with a lot of high profile work - smaller shops just don't have the money to upgrade their infrastructure. And you guys are dreaming about an increase of 24x or even 40x?? Even if the studios were willing to spend that amount of money on hardware, it'd still mean total blackouts in New Zealand, California, London and Canada, because of the power draw...
From what I remember from the interview, he said he kept going higher, but there was no emotional response increase from the audience.If you are refeering to Trumbolts (spelling?) experiments, he could not project at anything higher than 72 (IIRC).
Well, can avoid exxagerating with CG, and do more things the old way, until computing power catches up...