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Do you have a link to this published study? How many people were in the sample group?
Where are these 50/60 fps progressive tv shows broadcasted/distributed? Where can we find an unbroken chain of professionally filmed 50/60 fps progressive content?
and:Also, everyone here I expect has seen 48 fps footage. Certainly everyone in Europe has seen 50 fps for quite some time now...
You've either seen 50 or 60 fps footage. You've probably seen some games loitering around 50 fps too. We all know what it looks like in terms of smoother motion.
You need to be clear about what you mean by various terms. "Soap Opera look" can be achieved with the right lighting and camerawork and such. 24 fps just means how much judder there is. Exposure length means how much blur there is. If a studio camera is filming at 1/250th of a second (I have no idea) then a film camera with the same fast shutter will look the same, only more juddery (excepting of course difference in film versus video colour capture, which can be adjusted in post).this is where most of the people here are wrong:
even with 24fps shot footage you can achieve a 60fps soap opera look: you just need to have the shutter open during each frame.
Yes, they could have been changed, but they chose not to. But it's an assumption on your part that it was an artistic preference that landed us with 24 fps. The history is that film uses expensive silver-halide celluloid film. It's bulky as well. Shooting at 48 fps would mean 2x the quantity of film, requiring either massive film reels or halving the amount of footage you could fit in one can. It'd require more effort in making edits as there's twice the film to look through. It'd cost twice as much to shoot the same film, and you'd need twice the storage facilities to keep it all. Finally, you'd have shorter maximum exposure so would have a limit on your camera's light sensitive and need even more lighting.Somebody (not from here I'm afraid) could probably explain in detail how film cameras work, and how they could have been changed to allow for a 1/24 second exposure time.
No, blur and high temporal resolution are two very different things. If the delta between two images is large enough, you'll get strobing with a high-framerate, low-blur scene. 50/60 fps sports are pretty crisp. The same motion captured at 24 fps with long exposure is blurry, giving a natural sense of motion because we are used to blur as eyes accumulate light over time. It's this difference in blur that I reckon is chiefly responsible for complaints. Every video interpolator is failing to recreate the motion effects that would be present in a natural capture. But blur is independent of frame rate (other than limiting maximum exposure) and with post-effect blur, we can add motion blur beyond the physical limits of our capture equipment anyway.-during a lot of scenes you can get a real good indication of how you will experience the hobbit.
although, to play the devils advocate: the hobbit is shot with a shorter shutter angle resulting in the individual frames having 'less blur'. though the more rapid succession of the frames probably cancels this out..
bravo! this is correct.The same motion captured at 24 fps with long exposure is blurry, giving a natural sense of motion because we are used to blur as eyes accumulate light over time.
I'd love to see your sources. Silent movies were filmed at all sorts of framerates. They wouldn't have picked the expense of 24 fps if 12 fps was adequate for all films.-reasons for 24fps over 12 had to do with the minimum requirement for recording the audio tracks on film, look it up.
Okay. So you agree motion blur is important. Thus you must recognise that the same motion blur applied to a 60 fps source would look similarly like a film. At this point you're saying that it's not needed because 24 fps at 1/24th second shutter speed looks just as good as 60fps with the same blur. Except that when the delta is large, like a pan of the mountains from LOTR, each frame is a discrete from the previous one. You get in essence 24 blurred images with no crossover between frames. This is unnatural as in normal human vision, the image is an accumulation of the past whatever fraction of a second. The same mountain pan filmed at 60 fps would have less judder, but wouldn't have the motion blur, so would look like a soap opera. That same 60 fps footage with a 1/24th second motion blur applied would be the best of all worlds, with the natural blur of the longer exposure but with the judder due to low temporal sampling. True or false?Public Enemies was able to achieve that look because digital cameras don't require light being passed to either the viewfinder, or film, so they could have a full 1/24second exposure.
Okay, I see a reference to the introduction of sound. That doesn't change anything said though. Why was 24 fps settled upon? Why not 16 fps or 50 fps or 120 fps? Because it was a happy medium. The introduction of sound enforced a requirement for consistent framerate, and perhaps a standardisation for equipment, but 24 fps wasn't picked as a magical number that provides smooth animation. It's just where things settled, and have stuck ever since. That's one problem with legacy compatibility - yo hold back progress.Hi, you can see here why 24fps was chosen, I cannot create a link of the page itself so you have to... you know.. "look it up"But seriously, you can find it here:
http://books.google.com/books?id=jzbUUL0xJAEC&pg=PA24
You're right, you cannot physically. But as a post effect applied to digital footage, we can! We can have blur extend across any number of frames as long as the algorithms are suitably advanced to track large enough deltas. LOTR recorded at 120 fps with a digital motion blur applied would have looked the same as what we got to see only without smoother motion, meaning no judder of those mountains.Also, you must understand that most films are shut using a 180 degree shutter angle: this means that each film frame is exposed for half of 1/24; meaning each frame is exposed for 1/48th of a second. This is the 'cinema look' as the vast majority of films use this. You can never get the 1/48th of a second exposure when you are shooting at 60fps. So you cannot achieve "the same motion blur applied to a 60 fps source would look similarly like a film".
Because it's different, and the natural response to difference is to feel uncomfortable with it. New ideas tend to need a good bedding-in period to achieve acceptance, or be finally rejected. I didn't like 3D at first but I persisted in watching several 3D movies, and now I can comfortably say I don't like 3D movies, but not as just a knee-jerk reaction.This does work at 48fps shot digital however, with each frame exposed at 1/48th of a second. (You could even throw away half of the frames if you want to do a 24fps conversion); a frame from a native 24fps shot film would have the exact same amount of blur. So why don't people who have seen it like the 48fps hobbit footage, and why does the director himself state that it won't be ideal for every type of film?
Surely there are lots of other flms shot in digital cameras at 1/24th or 1/48th second shutter speed?Let me know if you get to watching Public Enemies on BD. (also let me know what you think of the movie :smile: )
some facts:
...
2. the vast majority of the people who have seen an actual sample of the 48fps movie "the hobbit", did not enjoy the smoothness of the footage.
....
Do you have a link to this published study? How many people were in the sample group?
So you are just making things up. You have absolutely no basis to claim that "the vast majority of the people who have seen an actual sample of the 48fps movie "the hobbit", did not enjoy the smoothness of the footage." Some people wrote on blogs that they did not like certain aspects of it. That is all you can claim.
Many of your other claims have the same merit but I am to lazy to refute all of them. Now, could you please stop spreading lies?
Okay, I see a reference to the introduction of sound. That doesn't change anything said though. Why was 24 fps settled upon? Why not 16 fps or 50 fps or 120 fps? Because it was a happy medium. The introduction of sound enforced a requirement for consistent framerate, and perhaps a standardisation for equipment, but 24 fps wasn't picked as a magical number that provides smooth animation. It's just where things settled, and have stuck ever since. That's one problem with legacy compatibility - yo hold back progress.
You're right, you cannot physically. But as a post effect applied to digital footage, we can! We can have blur extend across any number of frames as long as the algorithms are suitably advanced to track large enough deltas. LOTR recorded at 120 fps with a digital motion blur applied would have looked the same as what we got to see only without smoother motion, meaning no judder of those mountains.
Because it's different, and the natural response to difference is to feel uncomfortable with it. New ideas tend to need a good bedding-in period to achieve acceptance, or be finally rejected. I didn't like 3D at first but I persisted in watching several 3D movies, and now I can comfortably say I don't like 3D movies, but not as just a knee-jerk reaction.I expect The Hobbit to feel a little odd because my brain is comparing it to what it already knows and will report back "it's different" with an odd sensation. Once it is accustomed, then I'll get a more objective evaluation. I will be surprised if after people are comfortable with 48 fps, they'll prefer to go back to the judder or confused-mess-action of 24 fps films.
Surely there are lots of other flms shot in digital cameras at 1/24th or 1/48th second shutter speed?
I know. I'm saying that now we can add blur as a post effect, just as we can colour-grade. We are no longer limited to the capture methods.The 'blur' is not a post effect, even digital film has exposure; to test it for yourself, make a photo with you phonecamera while moving the camera; voila motion blurdigital cameras can have a mechanical shutter as well as a digital one.
Motion smoothing in TVs is sporadic and inaccurate. That's like eating good food badly prepared.I can tell you that I never grew accustomed to it, and I must have watched more than 100 films like that.
If unresolvable fight scenes and juddery backgrounds don't bother you in films, then I'm sure 24 fps will remain more comfortable. Personally I want something to be done about them, for the same reason we crank up the framerate in games. I want to be able to see what's happening without being made to feel like I'm watching a holiday slideshow.I will still watch it in 48p, because that is how the director intended itplus I might like it, as I am always open to new experiences (even though I know that I have probably experienced a very similar effect)
The 'blur' is not a post effect, even digital film has exposure; to test it for yourself, make a photo with you phonecamera while moving the camera; voila motion blurdigital cameras can have a mechanical shutter as well as a digital one.
It has to do with movements faster than are captured in camera. In part it's artistic choice, with various closeups and fast camera changes. But shooting a fight scene from all the way out is pretty boring. Faster framerates mean the eye can track when the various arms, legs, and weaopns are moving, instead of leaving the viewer giving up and just appreciating, "there's a fight going on somewhere in that."Unresolvable fight scenes? That probably has more to do with artistic choice.
Except COD doesn't have long exposure blur, which the film would need.And I am pretty sure that the opening of Saving private Ryan would look amazing to you when filmed in Call of Duty 60fps, right?
Well, this is kinda misarguing on two counts. Firstly, if Public enemies shows perfectly smooth footage, then there's no benefit to 48 fps or faster. The fact 48fps looks different to 24 fps, no matter what exposure length you use, means Public Enemies and other digital films aren't 'smooth'. 'Smoother' on a scale, yes, but not 'smooth'. Secondly, 24 fps means 24 discrete steps per frame. The motion blur of one frame ends where the other begins. This means you don't get smooth, continuous movement, but a series of stills. If the delta isn't too much, such as when viewing slighter movements or watching a pan on a smaller screen, then the brain interprets the same object moving. If the delta is very large, like the mountain pans of LOTR viewed on the big screen, then the brain interprets a series of discrete frames. The only way to get continuous blur connecting where an object was to where it now it is is by sampling the light during the closed-shutter interval. We can do this as a digital effect.If you ever take a look at Public Enemies then you will see that you can have smooth landscapes at 24fps. See all previous posts for the explanation.
I've been telling you all along in this thread! It can be added as a post effect digitally. Look up ReelSmart Motion Blur. It's been used in "The Fighter" to 'fix' video footage. The huge benefit of post blur is being able to extend it beyond one frame (I don't know if the algorithms are that advanced yet), so footage shot at 120 fps can have motion blur equivalent to 148th or 1/24th of second, resulting in extremely smooth and natural motion.Gubbi I didn't know about how they shoot with a fast exposure now and add blur afterwards, do you have a link for this or was it based on personal preference or hypothesis
The Great Frame Rate Debate
Just watch it. The 24Hz was picked simply as an "average" rate, and a lot to do with audio tracking.
Exactly! Stereoscopy and wide-FOV (parabolic) theater screens will drive higher frame-rates (and visa versa), not the home video market. At least that was my impression from the panel's rhetorics.He also mentions how much screen size matters, that could be why 24fps doesn't bother me as much as others here because 99% of the time I watch movies at home and not at a theater. So while judder may be an issue on a huge movie screen, on a home theater tv it may not be as much of an issue.
Absolutely. Small screens are a far nicer experience IMO. And titles can look silky smooth at 24fps as long as you have a 24 fps TV (or 25 fpsp PALHe also mentions how much screen size matters, that could be why 24fps doesn't bother me as much as others here because 99% of the time I watch movies at home and not at a theater.
There is going to be a 'look' as it's based on prior experience. Brains become accustomed to repeated exposure of the same thing, and changes are noticed. Someone who's only ever had Heinz baked beans their whole life will probably recognise HP baked beans as 'wrong', and vice versa. If we look at this objectively, then more framerate is definitely scientifically better. Almost every example referenced so far is comparing a different look (colour grading, exposure, camera angles) such that a soap opera does look different to a movie, but that doesn't mean 60fps is incapable of feeling like a movie. But even if it can't replicate that subjective sensation, I'd say it's time to move on and get a new feeling - one that's better at pulling the viewer in and telling the story instead of putting visual obstacles in their way.They do all seem to mention how 24fps does make a "look" though, which is something I've been mentioning as well.
That doesn't help. Games don't have any exposure time, so you have perfect clarity in every frame, so the transition from frame to frame is more obvious. Games always look better as they are now at higher framerates. But drop them to 24 fps and throw in photographic quality DOF+bokeh and motion blur, and suitable cinematic colour grading, and perhaps they'll take on a cinematic feeling? Maybe such a processed Doom 3 would be preferable at 24 fps?Be honest... What looks better to your eyes?