Are 7 SPUs enough to really take advantage of the concepts Sony are sugesting Cell is capable of?
For example; Dolby Digital 5.1, Complex physics, advanced AI, Higher order surfaces, post processing frame buffer effects, OS overheads such as instant messaging, etc..
Do you think 1 or two SPUs will be required for each of the above tasks? Or maybe that the SPUs are fast enough to complete one task, save the results to XDR and then move on to a different task on the same SPU while inside the same game loop at 60, 120, 240fps (in the case of physics, for example)?
Do you think that most games will only offer one or two of these special features? Or not embrace any?
Also, did I read somewhere that the frame buffer in PS3 could be stored in the XDR or GDDR3?
Finally is DD 5.1 a requirement for PS3 games?
Thanks
For example; Dolby Digital 5.1, Complex physics, advanced AI, Higher order surfaces, post processing frame buffer effects, OS overheads such as instant messaging, etc..
Do you think 1 or two SPUs will be required for each of the above tasks? Or maybe that the SPUs are fast enough to complete one task, save the results to XDR and then move on to a different task on the same SPU while inside the same game loop at 60, 120, 240fps (in the case of physics, for example)?
Do you think that most games will only offer one or two of these special features? Or not embrace any?
Also, did I read somewhere that the frame buffer in PS3 could be stored in the XDR or GDDR3?
Finally is DD 5.1 a requirement for PS3 games?
Thanks