Dissappointed : No NEW features introduced with nV30

We don't know anything about the grid selection algorithms (Anand mentioned it was adaptive.. What this entails precisely is anyone's guess. Foley and Van Dam have a section about adaptive filters).

Yes, we do - I asked this and its similar to GF4. Apart from 2X and the xS modes its ordered grid, not programmable.
 
How do you manage 8x in OGSS?

I assume it must be 4x2 or 2x4?

That would put it at sub 9700 and v5 4x quality and in fact not much better than 4xS.
 
Testiculus Giganticus said:
NV30 has videoshader as well.

TG, are the board shots (P128) indicative of production level boards? While it looks clean, there appear some interesting features like the PS components, Molex connector, 2 fan headers, analog out NC & open header, etc. (Haven't seen the back yet)

I am slightly disappointed to see 125m trans not enough for integrated TDMS & TVO when GF4MX was integrated. Horses for courses, I guess... I assume good video capabilities & video/component out (SIL 17x) capability. Still not enough real info...

Addendum from Xbitlabs:
"According to NVIDIA, when the integrated interfaces and the software are debugged the external interface chips will be removed. "
 
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