fellix said:Thanks!
Something else. Is it possible to add an option to enable/disable used texture formats requested by application. For instance, I want to disable all FP textures or extended 16-bit per component INT tex... something like that.
lewis_johnstone said:Hi,
I would like to enable triple buffering in hl2 & cs source.
I dont know much about computers, but i would like to give this a try if it's not all that complicated.
Can u explain how to set this up in lamens terms please?
DegustatoR said:Looks like Beta 3 isn't working with .NET 2.0 beta...
Eh? I don't know. IIRC i installed .NET 2.0 beta over previous .NET 1.1 installation. Should i remove .NET and then install it again but only 2.0 beta now?Demirug said:Do you still have a .net 1.1 framework on this system for side by side execution?
DegustatoR said:Eh? I don't know. IIRC i installed .NET 2.0 beta over previous .NET 1.1 installation. Should i remove .NET and then install it again but only 2.0 beta now?Demirug said:Do you still have a .net 1.1 framework on this system for side by side execution?
Yes, it's possible. OK, i'll try to reinstall both .NETs when i get back home today.Demirug said:No, it is better to have both versions on your system. But in this case anything should work. Is it possible that you have removed your .Net 1.1 before you have install the 2.0 beta?
Rys said:If you want to fake Vendor and Device ID, do you have to fill in all fields of the Ident Changer?
I want to make Far Cry think it's running on a 6800 Ultra, so I'm just filling out Vendor and Device ID with 10DE and 40, and leaving all the other fields blank. Is that correct?
Rys said:It seems to work if I set vendor and device ID, and device description. I wasn't getting HDR to work with a new NVIDIA board, but it seems OK now.