It's rather nice that they have a DX10.1 preview in.
That should hardly be surprising. Every feature addition that affects the shading language, e.g. adding a new type for cube map arrays, needs a version bump.Saw that as well. What somewhat surprised me is that they're talking about a bump to the Shader Model to SM4.1-do you have any idea what they're changing/adding/improving?
Unfortunately joystick ports are rather slow. They use variable resistance for the axis and I think it's measured by charging a capacitor for which the RC time constant is not particularly fast. Seems silly, but I guess 25 years ago it was a lot cheaper to have a voltage comparator than an ADC.but ideally there's a more elegant solution that allows gamepads to work without the ludicrous performance hit!
Huh, well I can believe that but I wouldn't expect it to be slow even when there are no (plugged in) devices! Furthermore when I used DirectInput for gamepads/joysticks I could still get >1000Hz, and that was for the whole game, not just the gamepad part! That said, maybe things have deteriorated since then, who knows.Unfortunately joystick ports are rather slow. They use variable resistance for the axis and I think it's measured by charging a capacitor for which the RC time constant is not particularly fast.
Aha... indeed it does use XInput and that could certainly explain the slowdown. Do you happen to have a link to such a discussion? I'm only casually interested as I don't really need gamepad support right now, but it would certainly be nice for them to fix this for all of the upcoming XNA titlesIf I remember right DXUT use XInput and there was some talk about query a not plugged device is slow.
The August release includes Beta 1 of XAudio2. XAudio2 is a new cross-platform audio API (Windows and Xbox 360) that is based on the Xbox 360 XAudio API. XAudio2 is a low-level audio signal processing library for Windows XP and Windows Vista providing a fully modern audio pipeline...
The August release includes Beta 1 of XAudio2. XAudio2 is a new cross-platform audio API (Windows and Xbox 360) that is based on the Xbox 360 XAudio API. XAudio2 is a low-level audio signal processing library for Windows XP and Windows Vista providing a fully modern audio pipeline...
This sounds interesting.
Direct3D 10.1 Tech Preview
Direct3D 10.1 is an incremental, side-by-side update to Direct3D 10.0 that provides a series of new rendering features that will be available in an upcoming generation of graphics hardware.
* TextureCube Arrays which are dynamically indexable in shader code.
* An updated shader model (shader model 4.1).
* The ability to select the MSAA sample pattern for a resource from a palette of patterns, and retrieve the corresponding sample positions.
* The ability to render to block-compressed textures.
* More flexibility with respect to copying of resources.
* Support for blending on all unorm and snorm formats.
It didn't. We published the same story yesterday as well.I can't believe it took the Inq to catch this:
It didn't. We published the same story yesterday as well.
* The ability to select the MSAA sample pattern for a resource from a palette of patterns, and retrieve the corresponding sample positions.
From 2 months to 4 years !? Wow, Microsoft must be getting lazy.The release schedule for the SDK is changing, too, Microsoft moving away from bi-monthly releases to a different four-yearly schedule. November 07, March 08, June 08 and August 08 are the next four months to see an SDK release for DirectX.
From 2 months to 4 years !? Wow, Microsoft must be getting lazy.