AMD is also pushing ACE’s as a major feature for its LiquidVR platform — a fundamental capability that it claims will give Radeon cards an edge over their Nvidia counterparts. We’ll need to see final hardware and drivers before making any such conclusions, of course, but the compute capabilities of the company’s cards are well established. It’s worth noting that while AMD
did have an advantage in this area over Kepler, which had only one compute and one graphics pipeline, Maxwell has one graphics pipeline and 32 compute pipes, compared to just 8 AMD ACEs. Whether this impacts performance or not in shipping titles is something we’ll only be able to answer once DX12 games that specifically use these features are in-market.
The question, from the end-user perspective, obviously boils down to which company is going to offer better performance (or price/performance ratio) in the next-generation DX12 API. It’s far too early to make a determination on that front — recent
3DMark 12 benchmarks put AMD’s R9 290X out in front of Nvidia’s GTX 980, while Star Swarm results from earlier this year
reversed that result.