Indeed, I believe it's the tiling modes available that's the sticking point, but I can't really go into any more detail.
DX11.2 won't allow 3D Tiled Resources at all. You could attempt to emulate one by creating a 2D TextureArray Tiled Resource, effectively using the 'slices' dimension as a 'Z' equivalent. However with this you lose the ability to trilinearly filtering between slices. There are also some restrictions surrounding the fact that 2D Tiled Resources can't have slices and mips, it's one or the other on 11.2.
DX11.2 won't allow 3D Tiled Resources at all. You could attempt to emulate one by creating a 2D TextureArray Tiled Resource, effectively using the 'slices' dimension as a 'Z' equivalent. However with this you lose the ability to trilinearly filtering between slices. There are also some restrictions surrounding the fact that 2D Tiled Resources can't have slices and mips, it's one or the other on 11.2.