davis.anthony
Veteran
Ratchet absolutely hammering the PCIE slot with all that uncompressed traffic going over the bus.
As the video is only 1080p and with high compression, and the fact that there are texture loading bugs on the PC version to boot, not sure why you're so confident. I've posted a comment asking for clarification.
No it hasn't. All of your confusion will be cleared once you realize SSD speed /= I/O speed.
He got those times with an HDD because he could compensate with higher amount of ram, and ram is faster than even the fastest SSD.
Well, we don't have confirmation this is a texture loading bug. All we know is that textures are acting similarly to Spiderman Miles Morales, which have yet to be "fixed". I also know what highest quality textures are supposed to look like because I've played Rift Apart on PS5. The textures you mentioned above are similar to Alex's textures in his video. I posted this in the ratchet thread -
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Dude's just running out of VRAM because he's trying to use RT on an 8GB card. DirectStorage reduces the PCIe load by keeping the data compressed while it transfers.Ratchet absolutely hammering the PCIE slot with all that uncompressed traffic going over the bus.
Thanks goodness you're here to educate me. To be clear though, my quote around IO speed was purely related to the drive throughput.
I of course understand that there are other factors involved in getting that data in a useable form off the disk and into GPU memory. Primary amongst those would be decompression speed. However I do think that all evidence thus far shows decompression speed to not be the bottleneck.
I'm curious as to where you think the main bottleneck is though?
Dude's just running out of VRAM because he's trying to use RT on an 8GB card. DirectStorage reduces the PCIe load by keeping the data compressed while it transfers.
PS5's data transfer advantage is effectively larger than DF's claims because Alex's setup constantly fails to load in the highest mip levels. The idea that Nixxes overlooked this is so farfetched, considering the game's nature as data management heavy during signature moments. We have seen this texture behavior before with Spiderman Miles Morales. It's starting to look like there's only so much Nixxes can do to try and keep up with ps5 loading performance.
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What evidence are you referring to? I would love to see it.
Decompression is my guess for now, considering the widespread inability to load in high res textures despite player preset selections.
How do you figure that? If the game runs out of VRAM then it needs to shuffle data back between the GPU and system RAM that it otherwise wouldn't need to. Running on 3.0 means it can write that data back faster than on 2.0.If he was out of VRAM there wouldn't be any increase in performance increasing PCIEX speed.
How do you figure that? If the game runs out of VRAM then it needs to shuffle data back between the GPU and system RAM that it otherwise wouldn't need to. Running on 3.0 means it can write that data back faster than on 2.0.
Seriously.I'm curious how you put textures that never load regardless of how long you stop and stare at them down to lower IO performance as opposed to a bug. What's your train of logic there?
Horizon: Zero Dawn had the same issue with PCIEX bandwidth and that wasn't running out of VRAM.
Dude's just running out of VRAM because he's trying to use RT on an 8GB card. DirectStorage reduces the PCIe load by keeping the data compressed while it transfers.
I don't follow your line of thought but that's okay. The reason I'm sure he's running out of VRAM is because my own 11GB 2080 Ti cannot run the game with RT. My PCIe load is completely minor without RT (10-20%) but it then jumps straight to 50%+ as soon as I enable it.Horizon: Zero Dawn had the same issue with PCIEX bandwidth and that wasn't running out of VRAM.
I'm curious how you put textures that never load regardless of how long you stop and stare at them down to lower IO performance as opposed to a bug. What's your train of logic there?
The reason I'm sure he's running out of VRAM is because my own 11GB 2080 Ti cannot run the game with RT.