Good article put together over at Digit Life.
http://www.digit-life.com/articles2/video/3d-chronicles-1-page1.html
http://www.digit-life.com/articles2/video/3d-chronicles-1-page1.html
Yep -- RIVA128 is single pixel/texel device and sadly, it was lacking enough sub-pixel precision but it had the raw power, though.They did get RIVA 128 wrong tho. It's not 2x1.
In Unreal, TNT was slower and didn't reach 25 FPS even at 640*480.
Remember too though, compared to Voodoo2, you could run higher than 800x600 and use 32-bit color. This was when 1024x768 started to become the norm. Matrox G200 and Banshee could run higher resolutions too but TNT had a lot more speed.
The Voodoo2 was comparable to the TNT but the Banshee had alot of issues with multitexturing games which really really hurt it in some cases.
Chris
Also remember the perf. hit from enabling 32-bit was too much for the card to handle @ high res, which back in those days was 1024x768 & up.
Bilinear quality on G200 was terrible -- coarse approximation, I guess.
But hey, that card would have gone up to 150MHz.
the banshee only had a single tmu unlike the v2
ps: i had a riva 128zx and image quality wasnt all that good imho certainly not as good as the v1 (quake looked grainly for lack of a better description)
and the mystique had even worse mainly because to make it fast they made sure it didnt do much like bilinear filtering or practically any other feature apart from rendering accleration so games looked like they were running in software apart from tomb raider which looked dammed good