Hi everyone,
I have been reading some post here, and i have seen that there are at least two kind of ways to get HDR:
- One way would be like Oblivion uses through FP16. Where no nvidia card can manages using both antialiasing and High Dynamic Range.
- Apparently there is a second way to get this HDR using also antialiasing.... i am not very technical i just want to make it clear.
My question is: will there be visual differences in the HDR depending upon if one of these techniques is used????
I know PS3 cannot have both HDR and antialiasing through FP16. will there be differences of HDR using RSX dedicated for HDR, through FP16, and when RSX is used to have both on screen HDR and antialising? Which has better quality?
Thanks fellows
I have been reading some post here, and i have seen that there are at least two kind of ways to get HDR:
- One way would be like Oblivion uses through FP16. Where no nvidia card can manages using both antialiasing and High Dynamic Range.
- Apparently there is a second way to get this HDR using also antialiasing.... i am not very technical i just want to make it clear.
My question is: will there be visual differences in the HDR depending upon if one of these techniques is used????
I know PS3 cannot have both HDR and antialiasing through FP16. will there be differences of HDR using RSX dedicated for HDR, through FP16, and when RSX is used to have both on screen HDR and antialising? Which has better quality?
Thanks fellows