Well I really don't expect guys like you or patsu to ever suggest that the 360 is better at anything.
As far as I know, patsu doesn't play 360, so you can't really blame him. As for me, I kinda resent that comment. I do have a 360, and I've suggested often enough that the 360 is better at something. I just find that the PS3 side of the argument is often underrepresented. Maybe you feel the same.
If the PS3 caused cancer I'm sure you'd find a positive way to spin it, and if the 360 created world peace you'd find a way to downplay it
I get it, so there really is no point arguing that path.
But the PS3 helps cure cancer! Or at least Alzheimer or CF/J ... Seriously though, I try to joke about this but my mom got breast cancer when I was 15, so I don't like this kind of argument.
I want to set something straight here though. I've expressed my love for Microsoft's XNA initiative often enough, and I still really like it. The only time I bitch about it now is because Microsoft basically cuts me off from it because I live in the Netherlands so I can't use it (though apparently it's not impossible, by creating a UK spoof account or something). I also stated before that I think their strategy with the 360's launch, feature set and so on was probably the only right one and that so far it payed off, no matter what I think about how that has affected me as an early adaptor. I've complimented Microsoft plenty of times for upping the game in the developer tools department. Even more so for their online services department - if it wasn't for them, it's clear that Sony's (and Nintendo's) online services would have been less interesting (though I also blame Microsoft and U.S. residents in general for too much budget going to FPS games
). I've praised Microsoft and ATI for producing a very forward looking GPU for the 360. I can go on. In any discussion, I take the side that I feel is underrepresented (or misrepresented). I still feel and have always felt that the more competition the better, and each platform has its strengths and weaknesses.
Likewise, I know we are in different worlds when it comes to games. I am certainly no where near as enamored at PS3 exclusives as you guys are, and games like Motorstorm 2 that look very average to me will visually trump all 360 games to you. I get it, so there really is no point arguing that path.
Agreed, there is no accounting for taste. In these matters, the only sort of objective discussion we can have is in terms of technical proficiency.
But generally speaking on costs, for the masses, all they have to do is buy MS points when they are on sale and they will always get content cheaper on 360. It really is that simple.
The masses still have trouble with the value of the euro versus what they had previously. The points system hasn't helped in that respect, and then factoring that in and having to shop around for them to get the best deals, well sorry, but that's a backward world I don't like to live in. I'm sure there are deals on PSN cards too occasionally, but fair enough - I'll concede that if you really want to, you can get multi-platform stuff cheaper on the 360 most of the time.
However, if you really want to go and have that kind of discussion, don't you then also have to bring in game-sharing on the PSN. Sure, there are caveats, but it's a widely used practice (at least as widely used as shopping around for MS points). Do this with four friends and for most games you'll get 4 out of 5 games for free (!). I don't use it (I'm a programmer, I like paying money), but there's a specific thread just for this purpose on Neogaf. You can even use the system in lieu of getting a demo - try the full game through a friend's account before you buy your own copy.
These kinds of arguments in discusing the value of live vs psn are moot though, especially when the op specifically specified that he wanted to know whether or not the two services actually differed that much when it comes to the bare bones data communication in an online game, after matchmaking.