I will admit that many of my XBLA game purchases were made after I got the first achievement and a box came up saying "buy this game to make your achievement permanent!"
Same here. I am really picky, but a handful of times after trying a demo (and I try a lot of them when they come out) and I like it and if the price is right that "achievement" trick work, even though I don't collec them
Lest Trials... best leaderboard/achievements ever... anyhow, XBL does a great job of incentives. They make it easy to try new demos, easy to buy, and allow me to get a good sense if it is crap or something I would be interested in. Without demos I wouldn't buy ANY arcade games, but I own like dozen.
So for me as a consumer no demo = no sale, so XBL is an absolute win for developers if they are courting my dollars.
Imo this is impossible, and why my XBL gold account is closed.
Even thought XBL might offer a more coherent experience than PSN, this has no relation to the fee you have to pay.
I agree with this. With Gamespy, Xfire, Vent, TeamSpeak, FilePlanet, etc etc etc as free tools on the PC and many, many PC games having excellent server/game finding tools the only "value" to XBL to me as a consumer is that it is better than PSN (was and remains so, even if the gap closes) and it is where my friends are. P2P or whatever people want to call it, and paying for it, is just plain stupid. I like video on demand, Netflix is a great integration, parties rock, etc and the package is very well coordinated. But paying for playing online (and usualy capped between 8 and 24!) is one of my big bugger boos. But I don't see PSN as an option for me (maybe if Sony had the you know what to snag Xfire or a tried, proven, and effective interface Day 1 and built on it) things would be different. As a big online gamer there really isn't a lot of options, so I pay.
After all, this coherent experience and whatever extra features XBL might offer, are just one time costs for development. And they are not even particularly high costs, we are talking profit margins with many multiples!!!
I am sure infra and dev costs are high, yet between adverts and the STUPIDLY INSANE price of stuff (light saber, $5?!!!) and I think it just comes down to their general strategy: the RRoD screwed their pricing strategy (and market penetration) and they have really hit axillary revenue channels hard to keep the boat from sinking.
Now $3-$5 month isn't a lot of get a premium online experience, the problem is that everything is premium right until you get into games. And while many games are great there are clearly examples where it could e a lot better. Then again, as 1943 shows, ded servers does NOT solve all these problems. It really is a user-experience investment issue and I think console makers, pubs, and most devs really struggle here.
Until you have experienced a game with a premier dev house doing servers right and a community supporting it strongly with good tools (chat, Xfire, etc) or are playing on clan-supported servers (which surprising was cheaper than XBL per month per user AND open to non-members!) you pretty much get whatever you get.