Nope. Navi was always presented as a GPU architecture from RTG (Radeon, Radeon Pro, Instinct, etc.), not the semi-custom teams.
Wasn't the rumour that Navi was is essentially going to be used exclusively by Sony for PS5?
I don't know if all PS5-specific features are coming to Radeon Navi (most of PS4 features like TruAudio, increased ACE count for Async Compute, etc. did end up on GCN2 and up), but there will definitely be Navi for PC.
Yes, and in the Bonaire HD7790 several months before that.In fact those PS4 features where allready present on the R9 290 before the official PS4 launch.
which would be a good indicator for Lisa Su to order RTG to focus on making Sony happy, despite hurting Vega's performance.
This is exactly why anyone shouldn't buy into leaks when evidence contradicts them.There haven't been any Linux patches for Navi. AMD usually does that at least three month before the release, sometimes more close to sixth month before the release. They had some Navi/GFX10/GFX1000 stuff in their Windows drivers by the end of last year, and now they have removed all of that. Yes, Lisa mentioned the name very late at the CES-Keynote, but that is all.
The volume for gaming consoles is on a whole other level compared to discrete GPUs, which would be a good indicator for Lisa Su to order RTG to focus on making Sony happy, despite hurting Vega's performance.
What?? This sentence sounds like a PR quote hahaSony's extensive, and cutting edge, knowledge of real time 3D rendering software and hardware would be a significant value in shaping the future of an architecture.
What?? This sentence sounds like a PR quote haha
Sony's extensive, and cutting edge, knowledge of real time 3D rendering software and hardware would be a significant value in shaping the future of an architecture. I have no doubt AMD would be receptive to their ideas.
Cernly, Sony went a little above and beyond with the checkerboard material, and they notably do have patents for these, probably because it wasn't even in the RTG planning.
The thought that the likes of Sony has much to offer AMD in terms of profound GPU design insights seems rather far-fetched.
The idea that a company with 25 years of insight into making market leading game hardware...
The idea that a company with 25 years of insight into making market leading game hardware and software have nothing to contribute to GPU design is cartoonishly naive.
ID buffer is successfully used in a few multiplat big games like the 2 last tomb raider games, The Witcher 3 and some COD games.You mean like AMD, NV, and Intel? Sony hasn't designed hardware components better than those 3 for gaming in almost 2 decades. Hence why Sony stopped trying to design their own hardware components. Their last mostly in house design (PS3) almost ended up in contributing to the company almost going bankrupt. It wasn't the only reason, but it was a big factor.
Yes, they do have things to contribute, but not on the same level as the designers at AMD or NV especially. Which doesn't mean they can't come up with something novel (their version of Checkerboarding, for example which almost no one else wants to use).
Regards,
SB
Would you care to cite any recent patents by Sony pertaining to 3D graphics that would indicate R&D effort of such intensity as to bring major, architecture-defining insights to AMD's drawing board?