NocturnDragon
Regular
I was reading trough the X1x00 Programming Guide and i noted that the DF24 texture format is only available on Radeon X1600 and Radeon X1300, and not on the X1800.
Therefore it doesn't even support the new Fetch-4 feature, which permits to accelerate PCF implementations retrieving 4 neighboring texels from a single-channel texture map (not only depth textures) at once.
How come this decision?
Therefore it doesn't even support the new Fetch-4 feature, which permits to accelerate PCF implementations retrieving 4 neighboring texels from a single-channel texture map (not only depth textures) at once.
How come this decision?