Devs still on 'old' Summer Beta kits + Late November Launch?

Acert93

Artist formerly known as Acert93
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http://xbox360.ign.com/articles/647/647185p1.html
Why the late date? Microsoft is hoping to give developers as much time as possible to finish and polish their games while simultaneously shipping their concave new box during the most active day in North America. Additionally, independent sources have told IGN that final dev kits haven't replaced the mid-summer beta kits, which has added to developers' frustrations.

It seems we may have jumped the gun on the "final" Beta kits being out. Kind of nuts that devs still don't have final hardware to work with... recipe for launch software dissappointment. :(
 
I can wait a few more weeks for games to finish.

I hope even that is enough time, but they're crazy if they miss black Friday.
 
Tap In said:
I can wait a few more weeks for games to finish.

I hope even that is enough time, but they're crazy if they miss black Friday.

Agreed. I think they are targeting Black Friday. I also imagine that the launch DAY devs have final kits, and launch "window" games may still be on betas.
 
Kind of nuts that devs still don't have final hardware to work with... recipe for launch software dissappointment.
It is nuts... but there's nothing out of the ordinary with the schedule. I'd have to say that the rate at which it's going is pretty average.
 
ShootMyMonkey said:
It is nuts... but there's nothing out of the ordinary with the schedule. I'd have to say that the rate at which it's going is pretty average.

Then that is nuts too!
 
ShootMyMonkey said:
It is nuts... but there's nothing out of the ordinary with the schedule. I'd have to say that the rate at which it's going is pretty average.

I think by the time we had more than one final devkit for Xbox 1, you could walk into a store and buy the console.

By thet metric things are much better for Xbox 2.

Final preview kits are around, and have been for a few weeks.
 
I might be mistaken, but final Dreamcast devkits did not arrive until very late. many early Dreamcast games had been built on the Katana Set 4 DevKits which only had something like 40% the power of Set 5 the full power, full speed Dreamcast chipset.
 
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