Definitely.ATi once produced a demo to show this feature.mikechai said:Does R300 supports MRT ?
Definitely.ATi once produced a demo to show this feature.mikechai said:Does R300 supports MRT ?
Hellbinder said:LOL, Ati has been orffering FP24 Render targets... Even better FP24 *MULTIPLE* Render Targets since the R300's LaunchGraphixViolence said:I particularly liked how Andrey from CryTek gave his little checklist of all the supposedly useful new features of SM3.0... including 16-bit FP render targets and MRT which the 9700 Pro has already had for the last year and a half
Mark Davis said:What will really clinch it is the 'killer app' that requires PS3.0 in order to look its best. If Doom3 adds PS3.0 support then I'll bet that that's enough for gamers to want to buy into the new technology in big numbers.
Mark Davis said:Besides, if card X runs Q3 at 170fps and card Y runs Q3 at 180fps, who cares? As long as I get at least 60fps, I'd rather have prettier graphics.
Tim Sweeny said:(such as position vector math, world transformations, etc - all things one is likely to do frequently per-pixel),
Tim Sweeny said:...
How many useful C programs don't contain conditionals? Approximately none!
...
Only a marketing guy would consider 24-bit floating point to be "full precision"!
...
But nowadays there isn't a good reason for hardware to support less than full 32-bit floating point precision.
Am I the only one to find that rather pathetic? If we can't trust developers to be independent, who can we trust? Sad.Keep in mind, that the ones who are more positive of it happen to be part of NVIDIA?s ?The Way it?s Meant to be Played? Program, while a couple that are less supportive are with ATI?s ?Get in the Game? Program.
demalion said:I found Bart's response the most gamer-centric and unadorned, while making it clear that it was restricted to his experience and opinion.
As far as I know, the only thing that's faster with FP16 on NV40 is the NRM macro (for vector normalization).ninelven said:Well, so far on NV4X, fp16 has only been shown to be a performance win in lighting situations as opposed to the NV3X hardware. I do expect we will be encountering it, but I would think less instead of more. I guess it could eventually become an issue with registers maybe?
You returned a brilliant game because you don't like the lead engine programmers views? :?Doomtrooper said:A good reason why I returned UT 2004, developers part of the TWIMTBP are worse than a used car saleseman.
DaveBaumann said:demalion said:I found Bart's response the most gamer-centric and unadorned, while making it clear that it was restricted to his experience and opinion.
It suggests to me that he's probably doing the least forward looking development right now.
Bart said:We like to ensure our games work on the majority of video hardware regardless. The card vendor certification initiatives seem to affect marketing more than development.
Mark said:Besides, if card X runs Q3 at 170fps and card Y runs Q3 at 180fps, who cares? As long as I get at least 60fps, I'd rather have prettier graphics.
PatrickL said:Anyway, if you remeber reverend's posts from last year when UT 2003 cheats were discovered, he basically told he could not/would not be straight forward due to the financial deals involved with nvidia.
DW Fan!!!!! said:Thats your opinion and I understand your point, the problem is, its actually amazing what TWIMTBP members will do to protect Nvidia (do you remember TRAOD).
Also almost all Devs will have been at those same events including those which were interviewed, these are people who are'nt fooled by Nvidia's propaganda.
I personally think BOTH Get In The Game and TWIMTBP are BAD things and we do not need them, they are purely for marketing and that is what they are doing but you do not agree and that is fine as everyone has there own point of view and opinion of whats going on around them.
I guess we will have to agree to disagree
Diplo said:You returned a brilliant game because you don't like the lead engine programmers views? :?