Thought you guys might find this interesting, given the PS2.0/PS3.0 debate:
http://www.techreport.com/onearticle.x/6618
http://www.techreport.com/onearticle.x/6618
LOL, Ati has been orffering FP24 Render targets... Even better FP24 *MULTIPLE* Render Targets since the R300's LaunchGraphixViolence said:I particularly liked how Andrey from CryTek gave his little checklist of all the supposedly useful new features of SM3.0... including 16-bit FP render targets and MRT which the 9700 Pro has already had for the last year and a half
DW Fan!!!!! said:Thats your opinion and I understand your point, the problem is, its actually amazing what TWIMTBP members will do to protect Nvidia (do you remember TRAOD).
Also almost all Devs will have been at those same events including those which were interviewed, these are people who are'nt fooled by Nvidia's propaganda.
I personally think BOTH Get In The Game and TWIMTBP are BAD things and we do not need them, they are purely for marketing and that is what they are doing but you do not agree and that is fine as everyone has there own point of view and opinion of whats going on around them.
I guess we will have to agree to disagree
jolle said:It could also be that the members of TWIMTBP have participated in events highlighting the use of these features, so they know more about them...
I dont think any of them would be fooled by the sort of propaganda NV would try to push on the avrage gamer about PS3.0 and such..
Well unless ATI contrary to all rumours is actually putting out a SM3.0 and full FP32 part soon...
and now since Nvidia has a support for a new SM, and would want devs to get up to speed with that as fast as possible..
Now im sounding like a "Cheerleader" (the "other" word doesnt work anymore, yay hehe) here sticking up for Nvidia, but i like to think Im being rather impartial, and to counterweigh it all:
The general idea is that PS3.0 can be used to do some things that would cost extra performance in PS2.0, but the onesided hardwaresupport will prevent it from playing a larger roll then a few small "extras" in some title, and perhaps 1 bigger "SM3.0" showcasetype of game.. and some eventual performance boosts in some cases
Andrey said:and also we can utilize dynamic conditional early reject for some cases in both PS and VS and this also will increase speed.