megadrive0088
Regular
The PS3 with a Visualizer (4 pixel pipelines, 1 per PE) would not match or even come close to the fillrate of GSCube (either GSCube).
first GSCube had 16 GSs * 16 pipes @150 Mhz = 38,400M pixels/sec untextured fillrate (each GS has 16 pixel pipes)
2nd GSCube had 64 GSs - * 16 pipes @ 150 Mhz 153,600M pixels/sec
untextured fillrate
(half that for textured, bilinear filtered if I calculated right, and the actualy official fillrate figures are a bit lower due to clock speed being 147 Mhz)
plus 32MB eDRAM per GS
(512 MB eDRAM for the 16 GS GSCube, 2048 MB eDRAM for 64 GS ver!)
edit: not that it MATTERS to have that MUCH fillrate, as Panajev pointed out in the post just before this one. just wanted to give an idea of the massive, massive fillrate the GSCubes have.
first GSCube had 16 GSs * 16 pipes @150 Mhz = 38,400M pixels/sec untextured fillrate (each GS has 16 pixel pipes)
2nd GSCube had 64 GSs - * 16 pipes @ 150 Mhz 153,600M pixels/sec
untextured fillrate
(half that for textured, bilinear filtered if I calculated right, and the actualy official fillrate figures are a bit lower due to clock speed being 147 Mhz)
plus 32MB eDRAM per GS
(512 MB eDRAM for the 16 GS GSCube, 2048 MB eDRAM for 64 GS ver!)
edit: not that it MATTERS to have that MUCH fillrate, as Panajev pointed out in the post just before this one. just wanted to give an idea of the massive, massive fillrate the GSCubes have.